We rewrote our multiplayer server in Rust and saw dramatic server-side performance improvements. The latest from Figma CTO @evanwallace CC: @rustlanghttps://buff.ly/2Fyjm8l
Replying to @figmadesign @evanwallace
Glad to hear it, and glad we’re working on the issues you’ve had. Regarding errors, error-chain is older, failure attempts to fix some of its shortcomings. Still work to do though, and the ecosystem is figuring it out.
8:44 AM - 2 May 2018
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