@mdf200 Perf. at this point is less than acceptable though - it takes nearly 10 minutes for the boot sequence to complete due to RAM test.
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Replying to @k_kondrak
@mdf200 And even without it it's still very slow, I'll have to redo the entire opcode lookup since that's what seems to be the bottleneck.1 reply 0 retweets 0 likes -
Replying to @k_kondrak
@k_kondrak hahahaha....okay....10min is a bit slow :) What you writing in?1 reply 0 retweets 0 likes -
Replying to @k_kondrak
@k_kondrak What the hell is Rust? Even GM:Studio's VM was only about 14fps .... so about 1/4 speed...1 reply 0 retweets 0 likes -
Replying to @mdf200
@mdf200 It's a "blazingly fast systems programming language" (tm) https://www.rust-lang.org/ - not as blazingly fast as I hoped, though :)2 replies 0 retweets 0 likes -
Replying to @k_kondrak
@k_kondrak@mdf200 I see you found it was something else, but anything not in the ballpark of C or C++, please file a bug!1 reply 0 retweets 0 likes -
Replying to @k_kondrak
@rustlang Not sure if it's language related or if it's just a specific issue with SDL2 bindings for Rust, I haven't investigated yet.1 reply 0 retweets 0 likes -
Replying to @k_kondrak
@rustlang I don't think I've seen anyone complaining about rendering performance with non-SDL applications, so it could be specific.1 reply 0 retweets 0 likes
@k_kondrak roger! Yeah that seems suboptimal
if you can post the code to http://users.rust-lang.org , maybe someone can help
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