@k_kondrak Oh and thanks @mdf200 for your tips. Still quite a lot of work ahead of me though :)
@k_kondrak @mdf200 I see you found it was something else, but anything not in the ballpark of C or C++, please file a bug!
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@rustlang I prematurely blamed the language's early dev stage :) Rendering to window every frame with rust-sdl2 brings program to a crawl. -
@rustlang Not sure if it's language related or if it's just a specific issue with SDL2 bindings for Rust, I haven't investigated yet. - 2 more replies
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