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  1. 18 hours ago

    - is a "Cubes" example from Froggy, written on top of wgpu-rs by . is a native WebGPU implementation based on gfx-hal. is a prototype for Component Graph System.

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  2. Retweeted
    Apr 2

    Update 0.4.0 of UniverCity. Implemented a scheduling system for building courses.

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  3. Retweeted
    Mar 31

    The fifth edition of "This month in rustsim is online": addition of full complex numbers support to nalgebra!

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  4. Retweeted
    Mar 30

    Hey exhibitors: anyone using for game development? I'd be interested to chat about what your experience has been like!

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  5. Mar 30
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  6. Retweeted
    Mar 30

    Starting off the weekend with a slightly overdue update to Tetra! The big feature of 0.2.14 is the Canvas type, which allows you to do off-screen rendering!

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  7. Retweeted
    Mar 29

    I built a single player game using and . Code is hosted on , built on and deployed to . Here it is, enjoy:

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  8. Retweeted
    Mar 29
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  9. Retweeted
    Mar 28
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  10. Retweeted
    Mar 26
    Replying to

    There's not much Rust-specific detail out there at the moment, but you can read for some underpinnings (built with a lot of Rust) and for Aether (mostly C++, some Rust) challenges. I'll see about pushing Rust content at some point!

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  11. Retweeted
    Mar 26

    The stress test worked and was a key part of the largest real-time battle ever in terms of player numbers (that I'm aware of). Lots to do following this tech demo and we'll keep working with studios to push ourselves!

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  12. Retweeted
    Mar 26

    One day after the other, a game seems to emerge from pixel and code.

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  13. Retweeted
    Mar 24

    I know I *should* build things using a game engine. In my job I don’t write my own frameworks, I use things like React. But having this level of control over things in games is rather freeing. Also makes it feel pretty solid :)

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  14. Retweeted
    Mar 26
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  15. Retweeted
    Mar 25

    Right fortification is crucial for survival.

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  16. Retweeted
    Mar 22

    Since last time: 🏨 better build menu (with imgui) 👾 new and improved graphics 🛑 collision detection when building 👻👻 lots of things under the hood that you can't see but if you could you would love it

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  17. Mar 22
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  18. Retweeted
    Mar 21

    My first Tending booth S1263 for 2 days is really exhausting but i'm glad I could attend my -also first- meeting organized by Chatting with and made me realize that the story of rust is in *really* good hands (i saw a demo!)

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  19. Retweeted
    Mar 21

    I'll be here this evening! If you use Rust for game development, I'd love to hear more about your experiences! (or just chat in general)

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  20. Retweeted
    Mar 21

    One of the benefits of making a turn-based game is that you can relatively easy separate the logic from the visuals and cover the former with tests. Added basic tests scenarios to and refactored state mutations:

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