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Prikvačeni tweet
This Month in
#RustLang#GameDev #5 - December 2019! - Rust London GameDev Meetup - A/B Street - vange-rs - Veloren - Slavic Castles - ultraviolet 0.4 - Lyon 0.15 - miniquad - raylib-rs - Tetra 0.3 - Rendology - Oxygengine 0.5 - and lot's of other news!http://rust-gamedev.github.io/posts/newsletter-005 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Rust GameDev proslijedio/la je Tweet
Dzmitry's talk on webGPU and rust was super good. I am excited for an openGL replacement that is not as complicated as Vulkan :)https://fosdem.org/2020/schedule/event/rust_webgpu/ …
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Rust GameDev proslijedio/la je Tweet
A little sneak peek at the
#rustgamedev tutorial I am making! It might be ... turning into a book?
Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!
#rustlang#SundayMorningpic.twitter.com/hhjahVHftu
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Rust GameDev proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Rust GameDev proslijedio/la je Tweet
#opengl friends I'm having this issue setting the viewport. The red rect is always x:0 y:0 w: window.width, h: window.height. The viewport is the same. If I don't set it seems like it works, but if I set it and resize the drawn rect doesn't match. Anybody know why?#rustlangpic.twitter.com/wo6qSnv7h0Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
spent a good 10 minutes figuring out why nothing was being rendered on the screen. turns out I forgot to call present
in other news though, I am working on an extended rust gamedev tutorial.
#rustlang#rustgamedev#SaturdayMotivationHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
Thanks to
@akxcv miniquad now supports native mac os x! Now it works on WASM + all major desktop OSs. https://github.com/not-fl3/miniquad/ …pic.twitter.com/PuBWZ28Mqp
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Rust GameDev proslijedio/la je Tweet
Just updated the Rust Roguelike Tutorial with a ton of bug-fixes (MANY contributors, thank you!) and updated to use the new builder-based initialization scheme from the newly released RLTK 0.6.2 (which also supports crossterm).
#roguelike#roguelikedev#rustlang#rustlang_gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
I really enjoy luminance (a slightly higher level Rust OpenGL crate), especially how pedantic it is with making sure your own types will follow the underlying logic, and how elegantly the graphics pipeline has to be "built".
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Rust GameDev proslijedio/la je Tweet
#rustlang is gaining more adoption in the game industry, I see more and more people talking about using it in production, or at least for tools. Also, I wish more in house physics engines would get open sourced, especially one with explicit support for#VR interaction use caseshttps://twitter.com/AndreaPessino/status/1223023108929409024 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
Made a simple game for
#WeeklyGameJam using#amethyst#rust#rustlang https://legendiguess.itch.io/wall-jump Nothing special, just a two minutes adventure of a Wall
pic.twitter.com/AvJtrlAQqeHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
It's been another productive month for the
#munlang community. Read all about it in our latest blog post: https://mun-lang.org/blog/2020/01/31/this-month-january/ …#hotreloading#gamedev#rustlangHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
SIMULATION/PHYSICS CODER WANTED! One more job offer, this one is for the best
@rustlang programmers out there... or those that aspire to be one! It is also a bit special since it involves me in a very direct way
so I am making a THREAD about it.
PLEASE SHARE...
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Rust GameDev proslijedio/la je Tweet
profile overrides are here
i've updated Tetra's FAQ with instructions on how to use them - should also apply to other engines:https://github.com/17cupsofcoffee/tetra/blob/master/docs/FAQ.md#why-is-my-game-running-slow …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
[17] Data Driven Entity Updates

Real easy to add new NPCs and items now. Looking forward to filling up the world with a bunch of random folks
https://dooskington.com/dev-log/17
#antorum#rustlang#unity3dpic.twitter.com/JuMYj9m3PB
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Rust GameDev proslijedio/la je Tweet
I just merged a 5th and final PR wrapping up struct interop for
#munlang<->#rustlang, meanwhile bringing test coverage up to 76%.#tdd is not only making refactoring easy, it is also making it fun to write unit tests. Who would have thought!?#productivity#hotreloading#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Rust GameDev proslijedio/la je Tweet
Day 44: Extend!
Haven't done anything with the game in a few days, so I went ahead and added the extension mechanic.
#100daysofgamedev#gamedev#indiedevpic.twitter.com/YxoiLzfNAwHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
2020-01-31 Will Update: I Choose UI https://azriel.im/will/2020/01/31/i-choose-ui/ …
#rustlang#gamedev#IndieGameDevpic.twitter.com/hm7YQGLqgWHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Rust GameDev proslijedio/la je Tweet
Day/Night cycle with temperature diffs and all that :Dpic.twitter.com/xTsWJmDghh
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