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http://github.com/vitvakatu/cubes - is a "Cubes" example from Froggy, written on top of wgpu-rs by
@fumlead. http://github.com/gfx-rs/wgpu is a native WebGPU implementation based on gfx-hal. http://github.com/kvark/froggy is a prototype for Component Graph System.#rustlang#gamedev#vulkanpic.twitter.com/OEWfQr3Cci
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Rust GameDev Retweeted
Update 0.4.0 of UniverCity. Implemented a scheduling system for building courses. https://steamcommunity.com/games/univercity/announcements/detail/1721971846808421938 …
#gamedev#indiedev#rustThanks. Twitter will use this to make your timeline better. UndoUndo -
Rust GameDev Retweeted
The fifth edition of "This month in rustsim is online": addition of full complex numbers support to nalgebra!https://www.rustsim.org/blog/2019/04/01/this-month-in-rustsim/ …
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A Rust/WASM reimplementation of Blobby Volley 2 by codec-abc * online demo: http://rustyvolley.github.io/WebDemo * code: http://github.com/RustyVolley/RustyVolleySrc … * /r/rust thread: http://reddit.com/r/rust/comments/b6k74s/i_ported_a_game_to_rust_and_wasm …
#rustlang#gamedev#opensource#webassemblypic.twitter.com/HXp4AnD0HL
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Rust GameDev Retweeted
Starting off the weekend with a slightly overdue update to Tetra! The big feature of 0.2.14 is the Canvas type, which allows you to do off-screen rendering!
#rustlang#gamedevhttps://github.com/17cupsofcoffee/tetra …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Rust GameDev Retweeted
I built a single player
#pusoydos game using@rustlang@rustwasm and@reactjs. Code is hosted on@github, built on@travisci and deployed to@Netlify. Here it is, enjoy: https://soydos.com#cards#browsergamesThanks. Twitter will use this to make your timeline better. UndoUndo -
Rust GameDev Retweeted
New effects and more in today's Robo Instructus beta-1.5 update https://blog.roboinstruct.us/2019/03/29/new-story-fx-autocomplete.html …
#gamedev#indiegame#rustlang#roboinstructuspic.twitter.com/NJs38K6f8WThanks. Twitter will use this to make your timeline better. UndoUndo -
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Rust GameDev Retweeted
There's not much Rust-specific detail out there at the moment, but you can read https://www.hadean.com/blog/our-favourite-faqs-from-the-aether-engine-discord … for some underpinnings (built with a lot of Rust) and https://www.hadean.com/blog/how-do-you-test-a-10000-player-deathmatch-game … for Aether (mostly C++, some Rust) challenges. I'll see about pushing Rust content at some point!
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Rust GameDev Retweeted
The stress test worked and
#rustlang was a key part of the largest real-time battle ever in terms of player numbers (that I'm aware of). Lots to do following this tech demo and we'll keep working with studios to push ourselves!https://twitter.com/pcgamer/status/1108850831540084741 …
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Rust GameDev Retweeted
One day after the other, a game seems to emerge from pixel and code.
#indiedev#rustlang#Blender3dpic.twitter.com/R26qe5wqoU
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Rust GameDev Retweeted
I know I *should* build things using a game engine. In my job I don’t write my own frameworks, I use things like React. But having this level of control over things in games is rather freeing. Also
#rustlang makes it feel pretty solid :)Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
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Rust GameDev Retweeted
Right fortification is crucial for survival.
#gamedev#indiedev#rustlangpic.twitter.com/eFHA670R5sThanks. Twitter will use this to make your timeline better. UndoUndo -
Rust GameDev Retweeted
Since last time:
better build menu (with imgui)
new and improved graphics
collision detection when building

lots of things under the hood that you can't see but if you could you would love it
#rust#rustgamedev#gamedevpic.twitter.com/kTR1Kf5dc4Thanks. Twitter will use this to make your timeline better. UndoUndo -
Benchmarking gfx-portability with Dolphin Emulator on MacOS: http://gfx-rs.github.io/2019/03/22/dolphin-macos-performance.html …
#rustlang#gamedev#vulkan#opensourcepic.twitter.com/PkFyIQ8qsG
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Rust GameDev Retweeted
My first
#gdc Tending booth S1263 for 2 days is really exhausting but i'm glad I could attend my -also first-#rustlang meeting organized by@AndreaPessino Chatting with@raphlinus and@pcwalton made me realize that the#UI story of rust is in *really* good hands (i saw a demo!)Thanks. Twitter will use this to make your timeline better. UndoUndo -
Rust GameDev Retweeted
I'll be here this evening! If you use Rust for game development, I'd love to hear more about your experiences! (or just chat in general)https://twitter.com/AndreaPessino/status/1108560948212588544 …
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Rust GameDev Retweeted
One of the benefits of making a turn-based game is that you can relatively easy separate the logic from the visuals and cover the former with tests. Added basic tests scenarios to
#Zemeroth and refactored state mutations: http://github.com/ozkriff/zemeroth/pull/439 …#rustlang#gamedev#opensourcepic.twitter.com/l5rbRgirOm
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