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  1. Retweeted
    16 hours ago

    The source code of this crate can be found here: If you've been curious about how to create a derive macro, the source code of this crate might help you. It's a simple (but not contrived) example of a macro that automatically impls a trait.

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  2. Retweeted
    16 hours ago

    Announcing the component_group crate! 🎉 I wrote & thoroughly documented/tested a crate that I may end up being the only user for. 😅 It makes managing a group of Components in the specs ECS much easier. See the docs for full motivation/usage

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  3. Retweeted
    12 hours ago

    Lack of water is a sad part of many games.

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  4. Retweeted
    12 hours ago

    And a week later. The funny place of living nature.

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  5. Retweeted
    12 hours ago

    The very beginning of a new beautiful world. Powered by and Three-rs.

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  6. Retweeted
    20 hours ago

    Wrote up a beginner's guide to using Tetra - hopefully it can be a good starting point for people wanting to give it a try :D

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  7. Retweeted
    Dec 21

    Finally got multiplayer to work, using 's tetra engine in Screen recording makes this seem a lot laggier than it actually is!

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  8. Dec 22
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  9. Retweeted
    Dec 21
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  10. Retweeted
    Dec 21

    Tetra 0.2.0 has just been released! Some of the big new features include: * Simpler window setup * Better performance * Better error handling * Customizable screen scaling * More input handling methods (thanks !)

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  11. Retweeted
    Dec 19
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  12. Retweeted
    Dec 15

    If you want to look at a nice example of how JavaScript and wasm can work together you need to look at ’s — source is on github:

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  13. Retweeted
    Dec 15

    Do you love and dabble with ? Consider giving Hexe a hand!

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  14. Retweeted
    Dec 15
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  15. Retweeted
    Dec 15
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  16. Retweeted
    Dec 11

    I'm excited to announce that Adventures of is now complete and fully playable online at !! Thank you + for making this possible!

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  17. Retweeted
    Dec 10

    I just published the last two streams to YouTube in full length and high quality.

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  18. Retweeted
    Dec 9

    Tetra 0.1.6 has been released, with support for text rendering via rusttype/glyph-cache 🎉🎉🎉

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  19. Dec 9
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  20. Dec 8

    💎 0.10 has been released: nalgebra, Rust 2018, automated testing framework

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