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  1. Prikvačeni tweet
    11. sij

    This Month in #5 - December 2019! - Rust London GameDev Meetup - A/B Street - vange-rs - Veloren - Slavic Castles - ultraviolet 0.4 - Lyon 0.15 - miniquad - raylib-rs - Tetra 0.3 - Rendology - Oxygengine 0.5 - and lot's of other news!

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  2. proslijedio/la je Tweet

    I'm planning to organize the first (and hopefully one of many) Hack'n'Learn meetup in Tallinn in March! 🎉 If you're interested in coming, I'd love to hear from you to set a date that's suitable for as many people as possible.

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  3. proslijedio/la je Tweet
    2. velj

    Dzmitry's talk on webGPU and rust was super good. I am excited for an openGL replacement that is not as complicated as Vulkan :)

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  4. proslijedio/la je Tweet
    2. velj

    A little sneak peek at the tutorial I am making! It might be ... turning into a book? 😱🎉 Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!

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  5. proslijedio/la je Tweet
    1. velj

    Nestur: NES emulator in Rust

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  6. proslijedio/la je Tweet
    1. velj

    friends I'm having this issue setting the viewport. The red rect is always x:0 y:0 w: window.width, h: window.height. The viewport is the same. If I don't set it seems like it works, but if I set it and resize the drawn rect doesn't match. Anybody know why?

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  7. proslijedio/la je Tweet
    1. velj

    spent a good 10 minutes figuring out why nothing was being rendered on the screen. turns out I forgot to call present 🤦‍♀️ in other news though, I am working on an extended rust gamedev tutorial.

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  8. proslijedio/la je Tweet
    1. velj

    Thanks to miniquad now supports native mac os x! Now it works on WASM + all major desktop OSs.

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  9. proslijedio/la je Tweet

    Just updated the Rust Roguelike Tutorial with a ton of bug-fixes (MANY contributors, thank you!) and updated to use the new builder-based initialization scheme from the newly released RLTK 0.6.2 (which also supports crossterm).

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  10. proslijedio/la je Tweet

    I really enjoy luminance (a slightly higher level Rust OpenGL crate), especially how pedantic it is with making sure your own types will follow the underlying logic, and how elegantly the graphics pipeline has to be "built".

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  11. proslijedio/la je Tweet
    31. sij

    is gaining more adoption in the game industry, I see more and more people talking about using it in production, or at least for tools. Also, I wish more in house physics engines would get open sourced, especially one with explicit support for interaction use cases

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  12. proslijedio/la je Tweet
    31. sij

    Made a simple game for using Nothing special, just a two minutes adventure of a Wall 🧱

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  13. proslijedio/la je Tweet
    31. sij

    It's been another productive month for the community. Read all about it in our latest blog post:

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  14. proslijedio/la je Tweet
    30. sij

    SIMULATION/PHYSICS CODER WANTED! One more job offer, this one is for the best programmers out there... or those that aspire to be one! It is also a bit special since it involves me in a very direct way 😉 so I am making a THREAD about it. PLEASE SHARE... [1/11]

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  15. proslijedio/la je Tweet
    30. sij

    profile overrides are here 🎉 i've updated Tetra's FAQ with instructions on how to use them - should also apply to other engines:

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  16. proslijedio/la je Tweet
    30. sij

    [17] Data Driven Entity Updates 👩‍🔧📜 Real easy to add new NPCs and items now. Looking forward to filling up the world with a bunch of random folks

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  17. proslijedio/la je Tweet
    30. sij

    I just merged a 5th and final PR wrapping up struct interop for <->, meanwhile bringing test coverage up to 76%. is not only making refactoring easy, it is also making it fun to write unit tests. Who would have thought!?

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  18. 30. sij
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  19. proslijedio/la je Tweet
    30. sij

    Day 44: Extend!⏫ Haven't done anything with the game in a few days, so I went ahead and added the extension mechanic.

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  20. proslijedio/la je Tweet
    30. sij
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  21. proslijedio/la je Tweet
    28. sij

    Day/Night cycle with temperature diffs and all that :D

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