94% of Oculus consumers right now are buying the headset with Touch Controllers. Not shocking given the bundle is now the default purchase and has been the thing on sale most frequently.
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Rift Core 2.0 is working to keep users in the headset for longer. Oculus didn't offer actual numbers for this, but everyone is very excited about Desktop in Home.
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Positional Timewarp announced, removing jutter when users perform lateral moves, only works when developers share depth buffers with Oculus.
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User-generated content is coming to Oculus Home. glb format, Oculus Medium creations can be exported directly into Home.
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Oculus Home is going to support Oculus Social later this year, which means parties and group app launches. Only going to work with apps that support the Oculus Platform SDK.
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Gear VR platform usage by phone. WTF is "Other"?pic.twitter.com/Uud9RjaaY8
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Oculus Go is basically as phone, but the glass and LTE radio an other boys are gone to make heat and battery nice.
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Instead of limiting the eye buffer to 1024x1024 like they did on the Gear VR, Oculus is using Fixed Foveated Rendering to make the display nicer in Oculus Go. Very difficult to see the blurs in the display, apparently.pic.twitter.com/XiYxQMGWiM
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CPU clock rates on the Snap 821 in Oculus Go is capable of going be "much better" than on a traditional mobile device. Headset will also be capable of 72FPS, instead of the 60 ceiling on Gear VR.
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Replying to @russellholly
My question is if the display will be 72Hz then because otherwise it doesn’t really matter.
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