Positional Timewarp announced, removing jutter when users perform lateral moves, only works when developers share depth buffers with Oculus.
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Oculus sees Santa Cruz as "almost a VR console" with a focus on heat management at all costs to bump performance.
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Santa Cruz controller evolution. Devs asked for Touch-like button setup instead of the tech pad in the prototypes from OC4pic.twitter.com/DGKnyJkDhs
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