Jason Rubin says standalone headsets are the way to iOS/Android-level market presence. Desktop still a priority, but standalone is the future.
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Oculus Studios is focusing on bigger, AAA-style experiences. Goal is to attract consumers with big titles, and then the content in the store will speak for itself.
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94% of Oculus consumers right now are buying the headset with Touch Controllers. Not shocking given the bundle is now the default purchase and has been the thing on sale most frequently.
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Rift Core 2.0 is working to keep users in the headset for longer. Oculus didn't offer actual numbers for this, but everyone is very excited about Desktop in Home.
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Positional Timewarp announced, removing jutter when users perform lateral moves, only works when developers share depth buffers with Oculus.
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User-generated content is coming to Oculus Home. glb format, Oculus Medium creations can be exported directly into Home.
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Oculus Home is going to support Oculus Social later this year, which means parties and group app launches. Only going to work with apps that support the Oculus Platform SDK.
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Oculus Go is basically as phone, but the glass and LTE radio an other boys are gone to make heat and battery nice.
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Instead of limiting the eye buffer to 1024x1024 like they did on the Gear VR, Oculus is using Fixed Foveated Rendering to make the display nicer in Oculus Go. Very difficult to see the blurs in the display, apparently.pic.twitter.com/XiYxQMGWiM
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CPU clock rates on the Snap 821 in Oculus Go is capable of going be "much better" than on a traditional mobile device. Headset will also be capable of 72FPS, instead of the 60 ceiling on Gear VR.
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72hz means the display can be brighter and more vibrant. Lots of Gear VR apps can already handle this bump, but devs have to request it when porting to Go.
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Ruth Bram on stage now, talking about funding for developers who build to make VR a daily activity. Oculus wants people to want to put the headset on every day. Social, replayability, and competition are the focuses.
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Anshar Online, Catan VR, and They Suspect Nothing are all games Oculus is launching based on these goals
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Santa Cruz time. Also has 72hz refresh. 4 cameras on front. 6DoF controller and headset. Looks like a higher end Oculus Go now.
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Oculus sees Santa Cruz as "almost a VR console" with a focus on heat management at all costs to bump performance.
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Santa Cruz controller evolution. Devs asked for Touch-like button setup instead of the tech pad in the prototypes from OC4pic.twitter.com/DGKnyJkDhs
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