Breath of the Wild's climb and glide mechanics is, uh, a game changer. Most open world games use impassable mountains as invisible walls.
-
-
Replying to @koush
The experiences are designed around sticking to the roads (FF XV, Skyrim), whereas in Zelda most interesting things are off the beaten path.
1 reply 3 retweets 4 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.