My last #OC6 panel, Mixed Reality Capture on Oculus Quest.
Thread, start!pic.twitter.com/Bvxfnnl9yc
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Horizontal resolution on the Capture is reduced to help with the performance load added by the second camera. It’s recommended you also drop from 72hz to 60hz, but that’s not always an option. #OC6pic.twitter.com/QB0FAAYYjp
Well, yes. Don’t just blindly enable Mixed Reality Capture. #OC6pic.twitter.com/zLlCTLJ7DT
Obviously this is all very technical, but Oculus is working on a MRC client for creators. Works with Rift and Quest. #OC6pic.twitter.com/IMw1tVpdEr
Also working on a software camera for when you’d rather people capture the avatar in game instead of the person playing the game. #OC6pic.twitter.com/7Aef534APf
Windows 10 is a requirement, no Mac support for MRC right now. 1080@60 camera also important. #OC6pic.twitter.com/oau3O3tR7j
And that’s it! Thank you for following along :)
But how does the iPad mixed capture work!!?
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