There's a new generation of gamers where glass was the first controller, so making sure those people can enjoy Xbox games is important to Microsoft.
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Also, obviously, removing the controls entirely when there's a cut scene so players can enjoy all of it without distraction.
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Input logic, like whether you have a gamepad connected or if that controller is disconnected, all happens client-side. The game itself in XCloud doesn't care.
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Developers have controls in Azure to make matchmaking easier. If you're on the same server as someone else, Azure will connect you two first. Beyond that, location takes priority to ensure quality.pic.twitter.com/IGPTOh874Y
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Latency measurement tools are available, because XCloud will never be as good as local gameplay. But being able to see network details from users with extreme latency problems will make optimizing easier.pic.twitter.com/s2lLhmfcNe
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Recap of the ways Cloud Aware Tools will help make your game extra double goodpic.twitter.com/Ae9LJnCpIl
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SDK is in testing now, news about wider availability "soon"
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