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russellholly's profile
Russell Has Spoken
Russell Has Spoken
Russell Has Spoken
Verified account
@russellholly

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Russell Has SpokenVerified account

@russellholly

Father, Author, Managing Editor of PlayStation, Nintendo, VR/AR/MR, and various other shiny things @androidcentral, @iMore, and @windowscentral He/Him

Glen Burnie, md 21061
about.me/thatrussellhol…
Joined May 2009

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    1. Russell Has Spoken‏Verified account @russellholly Mar 20
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      Yeah, this is going to be a good session.pic.twitter.com/jdUEDbsYjK

      1 reply 1 retweet 17 likes
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    2. Russell Has Spoken‏Verified account @russellholly Mar 20
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      This session will be mostly about Quest, but there will be some Rift S things. Like this picturepic.twitter.com/GhSrquL5Hs

      1 reply 0 retweets 8 likes
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    3. Russell Has Spoken‏Verified account @russellholly Mar 20
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      #OculusQuest will need a phone to do the initial set up (like Go does) but is otherwise entirely standalone

      2 replies 2 retweets 14 likes
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    4. Russell Has Spoken‏Verified account @russellholly Mar 20
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      #OculusQuest handles best in a 25ft by 25ft cube, for things like Guardian. It's designed to be, first and foremost, a gaming platform.pic.twitter.com/hYoDu712nH

      2 replies 5 retweets 12 likes
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    5. Russell Has Spoken‏Verified account @russellholly Mar 20
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      1216x1344 usable in the headset (devs can tweak higher resolution if needed) And, of course, 72fps. Snapdragon 835, tweaked to run much harder than a phone because of its cooling system. #OculusQuest

      1 reply 3 retweets 16 likes
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    6. Russell Has Spoken‏Verified account @russellholly Mar 20
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      CPU/GPU will automatically clock up and down in high/low resource environment, devs have the ability to warn the OS when something big in a game is going to happen. Also, 4X MSAApic.twitter.com/4BeYiio7hW

      1 reply 3 retweets 14 likes
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    7. Russell Has Spoken‏Verified account @russellholly Mar 20
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      Bloom, blur, HDR things aren't recommended to use when building for #OculusQuest

      1 reply 1 retweet 10 likes
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    8. Russell Has Spoken‏Verified account @russellholly Mar 20
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      #OculusQuest controllers are also called Oculus Touch controllers. Similar cap sensor set up so fingers animate when your actual fingers move. Tracking rings are flipped because the sensors are above you instead of in front of you now.

      1 reply 0 retweets 12 likes
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    9. Russell Has Spoken‏Verified account @russellholly Mar 20
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      #OculusQuest is running Android! Highly modified, but if you are comfortable building for Android already or you have Unreal/Unity builds for Android there shouldn't be a lot of changes.pic.twitter.com/8UPfGo8IAt

      1 reply 0 retweets 7 likes
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    10. Russell Has Spoken‏Verified account @russellholly Mar 20
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      Fixed Foveated Rendering, like we saw on Go, is being used in #OculusQuest Lots of energy spent making sure the stuff in the middle of your vision is sharp, less rendering power spent on making the edges less sharp. Saves GPU, barely noticed by mostpic.twitter.com/KFeUwi3DY1

      1 reply 3 retweets 24 likes
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      Russell Has Spoken‏Verified account @russellholly Mar 20
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      Also using Asymmetric Warping in #OculusQuest Wasting fewer pixels on places you can't see on the displaypic.twitter.com/JAPArtZDta

      10:52 AM - 20 Mar 2019
      • 10 Likes
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      1 reply 0 retweets 10 likes
        1. New conversation
        2. Russell Has Spoken‏Verified account @russellholly Mar 20
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          This is great! #OculusQuest Guardian system doesn't make you walk around in the room to trace the barrier. You will be able to see the room and point your controller like a laser pointer to draw. And the headset remembers your Guardian set up as you go from room to room.pic.twitter.com/BI7sgSLCjl

          3 replies 7 retweets 29 likes
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        3. Russell Has Spoken‏Verified account @russellholly Mar 20
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          Optimizing a Rift game for #OculusQuest means a lot of sacrificing, optimizing for the lesser chipset. But far from impossible, lots of success so far.pic.twitter.com/atfdbrjYIk

          4 replies 7 retweets 28 likes
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        4. Russell Has Spoken‏Verified account @russellholly Mar 20
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          App set up for #OculusQuest is fairly standard Android stuff. App core is in the APK, heavy assets in as many data files as you wantpic.twitter.com/zWa4kWMME9

          1 reply 0 retweets 9 likes
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        5. Russell Has Spoken‏Verified account @russellholly Mar 20
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          Oculus is asking developers to reach out as early in the development prices as possible if you're submitting a game to #OculusQuest because it intends to be very critical of games it shows into the Quest Store and wants to help you succeed. This is a Quest-specific policy.pic.twitter.com/ODGrnl7ADr

          1 reply 0 retweets 8 likes
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        6. Russell Has Spoken‏Verified account @russellholly Mar 20
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          Weird and wonderful games are welcome, but tech demos and unpolished games won't be allowed on #OculusQuest Also, I would play this. Someone get on it.pic.twitter.com/bajR5MjYmN

          1 reply 4 retweets 18 likes
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        7. Russell Has Spoken‏Verified account @russellholly Mar 20
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          Rift S resolution is higher, but min spec is the same because the headset is intentionally limited to 80FPS 10fps drop from from CV1 is... Interesting.pic.twitter.com/lS0sOdTZY2

          1 reply 1 retweet 7 likes
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        8. Russell Has Spoken‏Verified account @russellholly Mar 20
          • Report Tweet

          Long term, Oculus sees Quest and Rift eventually existing at opposite ends of the VR spectrum. And that's it for today! Let me know what questions you have and I'll try to get them answered later today when I do hands on with the hardware.

          3 replies 0 retweets 15 likes
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        9. Russell Has Spoken‏Verified account @russellholly Mar 20
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          Huge thanks to @c_pruett for being so open and accessible. His explanations are always super helpful and I deeply appreciate his doodles.

          1 reply 0 retweets 16 likes
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        10. End of conversation

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