Yeah, this is going to be a good session.pic.twitter.com/jdUEDbsYjK
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This is great! #OculusQuest Guardian system doesn't make you walk around in the room to trace the barrier. You will be able to see the room and point your controller like a laser pointer to draw.
And the headset remembers your Guardian set up as you go from room to room.pic.twitter.com/BI7sgSLCjl
Optimizing a Rift game for #OculusQuest means a lot of sacrificing, optimizing for the lesser chipset. But far from impossible, lots of success so far.pic.twitter.com/atfdbrjYIk
App set up for #OculusQuest is fairly standard Android stuff. App core is in the APK, heavy assets in as many data files as you wantpic.twitter.com/zWa4kWMME9
Oculus is asking developers to reach out as early in the development prices as possible if you're submitting a game to #OculusQuest because it intends to be very critical of games it shows into the Quest Store and wants to help you succeed.
This is a Quest-specific policy.pic.twitter.com/ODGrnl7ADr
Weird and wonderful games are welcome, but tech demos and unpolished games won't be allowed on #OculusQuest
Also, I would play this. Someone get on it.pic.twitter.com/bajR5MjYmN
Rift S resolution is higher, but min spec is the same because the headset is intentionally limited to 80FPS 10fps drop from from CV1 is... Interesting.pic.twitter.com/lS0sOdTZY2
Long term, Oculus sees Quest and Rift eventually existing at opposite ends of the VR spectrum. And that's it for today! Let me know what questions you have and I'll try to get them answered later today when I do hands on with the hardware.
Huge thanks to @c_pruett for being so open and accessible. His explanations are always super helpful and I deeply appreciate his doodles.
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