Despite this, Quest hasn't benefited from a lot of the positive takeaways from Go. Some things have made it to the Quest design, @ID_AA_Carmack notes things like face input design and weight distribution have Go-like qualities. #OC5
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Co-watching in TV is something
@ID_AA_Carmack is focused on now. Being able to use Go to watch something together even when they're not in the same place might create a new kind of behavior with loved ones. Not a ground swell of people, but a simple way to connect.#OC5Show this thread -
Spatial audio, avatar head tracking, hand tracking in Quest make this great. Big focus is on audio latency so it feels more like you're talking to someone sitting next to you. (I'm kind of excited about this, would use it with my family as I travel.)
#OC5Show this thread -
Sounds like
@ID_AA_Carmack is stuck at the same stopping point everyone else is when it comes to working while in VR - seeing the mouse and keyboard. Carmack solved this by cutting out the bottom of the headset so he can glance down and using a remote desktop system.#OC5Show this thread -
And he's all done! Rather, now he's moving out to the hall for some Q&A.
#OC5Show this thread
End of conversation
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