Carmack has spent a lot of time thinking about using your desktop inside a VR headset. Oculus Go isn't going to make this happen for most people, but he says we're closer to this being possible and comfortable than he initially thought. #OC5
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Things like massive Oculus Quill drawings are never going to fully render on Quest. If you have a specific triangle limit, and your artist is able to work in that limitation, you can still have lots of fun.
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Camera passthrough might be something we see on Quest. Cameras are not only way better than what was happening on the Gear VR, but are already constantly running. But because the cameras aren't where your eyes are, it can be disorienting. Still early days.
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One of the big reasons Quest has 4 cameras instead of two - super wide angles make it possible to see the ceiling and floor and corners in most spaces with flat plain walls. Lenovo Mirage Solo, by comparison, struggles with these surfaces because of its camera layout.
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Co-watching in TV is something
@ID_AA_Carmack is focused on now. Being able to use Go to watch something together even when they're not in the same place might create a new kind of behavior with loved ones. Not a ground swell of people, but a simple way to connect.#OC5Show this thread -
Spatial audio, avatar head tracking, hand tracking in Quest make this great. Big focus is on audio latency so it feels more like you're talking to someone sitting next to you. (I'm kind of excited about this, would use it with my family as I travel.)
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Sounds like
@ID_AA_Carmack is stuck at the same stopping point everyone else is when it comes to working while in VR - seeing the mouse and keyboard. Carmack solved this by cutting out the bottom of the headset so he can glance down and using a remote desktop system.#OC5Show this thread -
And he's all done! Rather, now he's moving out to the hall for some Q&A.
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End of conversation
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