Oculus Go is also getting a Low Power mode, which essentially turns it into a Gear VR. Turns off Chromatic Aberration Correction, dims the display, caps at 60fps. @ID_AA_Carmack says to expect 15 minutes of performance added in most cases. #OC5
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Room scale is cool, but Arena scale not a huge thing many people have space for.
@ID_AA_Carmack fully expects lots of Quest users will use the headset largely in the same way people use Oculus Go, as a media device. Gaming is the selling point, but not everything#OC5Show this thread -
LOTS of people want to sit still in VR and play games like they do on a console, according to
@ID_AA_Carmack. (This is something@JezCorden reminds me of pretty frequently, not everyone wants to get up and move in VR.)#OC5Show this thread -
Carmack things Oculus Quest is competing with Nintendo Switch, given the price point and intent to play games while mobile.
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Compiling for Quest, using the Unreal and Unity plugins, COULD be as easy as a single button press like they said in the keynote, according to
@ID_AA_Carmack, but you're still going to need to optimize quite a bit from PC to Quest.#OC5Show this thread -
Carmack is doing a fantastic job shattering all of the "its just like Rift but portable" hype from yesterday's Quest announcement. He's got quite the list of things developers can and probably should sacrifice from Rift versions to make their games work on Quest.
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Things like massive Oculus Quill drawings are never going to fully render on Quest. If you have a specific triangle limit, and your artist is able to work in that limitation, you can still have lots of fun.
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Camera passthrough might be something we see on Quest. Cameras are not only way better than what was happening on the Gear VR, but are already constantly running. But because the cameras aren't where your eyes are, it can be disorienting. Still early days.
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One of the big reasons Quest has 4 cameras instead of two - super wide angles make it possible to see the ceiling and floor and corners in most spaces with flat plain walls. Lenovo Mirage Solo, by comparison, struggles with these surfaces because of its camera layout.
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Co-watching in TV is something
@ID_AA_Carmack is focused on now. Being able to use Go to watch something together even when they're not in the same place might create a new kind of behavior with loved ones. Not a ground swell of people, but a simple way to connect.#OC5Show this thread -
Spatial audio, avatar head tracking, hand tracking in Quest make this great. Big focus is on audio latency so it feels more like you're talking to someone sitting next to you. (I'm kind of excited about this, would use it with my family as I travel.)
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Sounds like
@ID_AA_Carmack is stuck at the same stopping point everyone else is when it comes to working while in VR - seeing the mouse and keyboard. Carmack solved this by cutting out the bottom of the headset so he can glance down and using a remote desktop system.#OC5Show this thread -
And he's all done! Rather, now he's moving out to the hall for some Q&A.
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End of conversation
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