rita turkowski

@rturkowski

graphics, video game, VR, AR, or MR technologies product management consultant, frequent writer and blogger for . Opinions are sometimes my own.

Joined February 2008

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  1. Jun 5
  2. Retweeted
    May 31

    Check out our today at 10AM PT! Looking to answer your questions on and beyond!

  3. May 25
  4. Retweeted
    May 19

    For those of you asking how I did the "Live" coding in my WebVR talk yesterday at Google I/O, here you go:

  5. Retweeted
    May 12

    Want to convert COLLADA to glTF 2.0? Please help test the latest COLLADA2GLTF update by . .

  6. Retweeted
    May 9
  7. Retweeted
    May 2

    Who would like to see some blog posts about using and to create incredibly robust C# mobile games?

  8. Retweeted
    Apr 27

    We've updated our docs for 2.0, including navigation, light probes, and HRTF!

  9. May 3

    Finally finished Human Resource Machine game from Updated my blog and repo with my solutions:

  10. Apr 30

    Xenko Game Engine Released video on Gamesfromscratch channel: via

  11. Apr 28

    Curious about optimized rendering for VR? Check out this series on multiview and foveated rendering, explained:

  12. Retweeted
    Apr 28

    Need to convert glTF 1.0 to 2.0? Please help test the new 2.0 support in glTF Pipeline. .

  13. Apr 27

    What’s your favourite language? or other? Take survey to support your choice.

  14. Apr 26
  15. Apr 26

    AMD Makes the Case for Forward Rendering: , love this: "90FPS is the new 60"

  16. Retweeted
    Apr 24

    Xenko 2.0 package available now!

  17. Retweeted
    Apr 24

    2.0 is here! 🎉 Fresh out of beta, packed with features, and ready for battle-testing: 🎮

  18. Apr 24

    Bravely Default developer Silicon Studio moves into game engines with open-source Xenko platform

  19. Apr 24
  20. Apr 19

    Hands-on: Latest StarVR Upgrades Highlight Ultra-wide Field of View & Nearly Invisible Pixels

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