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rita turkowski Retweeted
Check out our
#redditAMA today at 10AM PT! Looking to answer your questions on#VR#animation and beyond!pic.twitter.com/rR9FA9Etdc
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Just read this great blog one of my favorite new blogs, from Typeform: https://www.typeform.com/blog/inside-story/crazy-egg/?utm_source=intercom&utm_medium=email&utm_campaign=almh-drip&utm_content=crazy-egg …
@JessicaTiao - great stuff!Thanks. Twitter will use this to make your timeline better. Undo -
rita turkowski Retweeted
For those of you asking how I did the "Live" coding in my WebVR talk yesterday at Google I/O, here you go:https://github.com/toji/semilive
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rita turkowski Retweeted
Want to convert COLLADA to glTF 2.0? Please help test the latest COLLADA2GLTF update by
@RobTaglang. https://github.com/KhronosGroup/COLLADA2GLTF/pull/37 ….@glTF3DThanks. Twitter will use this to make your timeline better. Undo -
rita turkowski Retweeted
New
#xenko documentation: add some drama to your scene with light shafts! http://doc.xenko.com/latest/manual/graphics/lights-and-shadows/light-shafts.html …#gamedev#indiedev#indiegamespic.twitter.com/JUDAtEwQztThanks. Twitter will use this to make your timeline better. Undo -
rita turkowski Retweeted
Who would like to see some blog posts about using
@xamarinhq and@xenko3d to create incredibly robust C# mobile games?#Xamarin#XenkoThanks. Twitter will use this to make your timeline better. Undo -
rita turkowski Retweeted
We've updated our docs for
#xenko 2.0, including navigation, light probes, and HRTF! http://doc.xenko.com/latest/manual/index.html …Thanks. Twitter will use this to make your timeline better. Undo -
Finally finished Human Resource Machine game from
@TomorrowCorp Updated my blog and repo with my solutions: http://blog.sasfepu.org/ pic.twitter.com/S3HpuAjeAaThanks. Twitter will use this to make your timeline better. Undo -
Xenko Game Engine Released video on Gamesfromscratch channel: https://youtu.be/czcymFzi1F0 via
@YouTube#xenko3dThanks. Twitter will use this to make your timeline better. Undo -
Curious about optimized rendering for VR? Check out this series on multiview and foveated rendering, explained:https://community.arm.com/graphics/b/blog/posts/optimizing-virtual-reality-understanding-foveated-rendering …
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rita turkowski Retweeted
Need to convert glTF 1.0 to 2.0? Please help test the new 2.0 support in glTF Pipeline. https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/272 ….
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What’s your favourite language?
#Java#csharp#python or other? Take@DevEconomics survey to support your choice.http://vmob.me/DE3Q17VL?vl=Sk3VPHgJW2 …Thanks. Twitter will use this to make your timeline better. Undo -
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AMD Makes the Case for Forward Rendering: https://www.vrfocus.com/2017/04/amd-make-the-case-for-forward-rendering/ …
@RadeonGilbert, love this: "90FPS is the new 60"Thanks. Twitter will use this to make your timeline better. Undo -
rita turkowski Retweeted
Xenko 2.0 package available now!
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rita turkowski Retweeted
#xenko 2.0 is here!
Fresh out of beta, packed with features, and ready for battle-testing: http://xenko.com/blog/release-xenko-2-0-0/ … #gamedev#indiegames
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Bravely Default developer Silicon Studio moves into game engines with open-source Xenko platform https://venturebeat.com/2017/04/24/japanese-game-publisher-silicon-studio-moves-into-game-engines-with-open-source-xenko-platform/ …
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Hands-on: Latest StarVR Upgrades Highlight Ultra-wide Field of View & Nearly Invisible Pixels http://wp.me/p3aqRt-g80
#StarbreezeABThanks. Twitter will use this to make your timeline better. Undo
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