looking at what things you can undo/redo tells you what things the software developer saw as 'meaningful actions' you can't usually undo moving a window around, because that's thought of as 'a superficial UI change'pic.twitter.com/UtiufEzW8t
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undo/redo is also a great source of implementation complexity and thankless work. undo-less tools are much easier to make. forking the full state of the program is also I'd like to see more, so you are not "trapped" in that conceptualization.
but for a specific example, I got used to doing undo on selections in blender, but they are not present in Google Blocks, so it feels weird to use.
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