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[Release] Julius (Caesar III) Switch/Vita official release v1.1.0 is now available directly from the Julius team. Download and more information: https://github.com/bvschaik/julius/releases/latest … Nightly builds continue to be available in the table on https://github.com/bvschaik/julius pic.twitter.com/WmzDXgz9wj
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ScummVM Switch official daily builds now available. I managed to get the ScummVM buildbot to build daily Switch versions. These are always up to date with the latest official codebase. Just click “download latest development build” in the Switch row. https://buildbot.scummvm.org/builds.html pic.twitter.com/Wlk0JRdR77
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[Release] Hurrican Switch v1.0. This is my Switch port of Hurrican, a freeware jump'n'shoot game created by Poke53280, based on the Turrican game series. Thanks to Poke53280 team for making this great game, and to Pickle and DKS for making it more portable https://github.com/rsn8887/hurrican/releases/latest …pic.twitter.com/jJxgo2a5rF
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[Release] OpenRCT2 Switch updated to v1.04. I fixed right mouse click input. I mapped "rotate perspective" to dpad right, and "rotate construction object" to dpad left, thanks to feedback from players. Backspace and escape are now on zl+dpad left/right. https://github.com/rsn8887/openrct2/releases/latest …pic.twitter.com/EbWYyg5sR5
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[Release] OpenRCT2 Switch updated to v1.03. I mapped more keys such as shift/ctrl. The cheat menu now opens by clicking the right stick. The image quality is better, display options like sharp filtering now work. The joystick is fps independent. And more. https://github.com/rsn8887/openrct2/releases/latest …pic.twitter.com/RMIYpvX20f
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[Release] OpenRCT2 Switch (RollerCoaster Tycoon 2) updated to v1.02. The mouse pointer didn't change to a hand at hotspots. That is now fixed. I also reduced the joystick pointer speed slightly for easier control in-game. https://github.com/rsn8887/openrct2/releases/latest …pic.twitter.com/xBMpCLKNin
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[Release] OpenRCT2 Switch v1.01 (RollerCoaster Tycoon 2). This is my Switch port of this amazing game. Thanks to Chris Sawyer for the original game, to the many developers of this open source version, to devkitPro, to my Patreon supporters, and to Milenko. https://github.com/rsn8887/openrct2/releases/latest …pic.twitter.com/Lfpvc5vc5A
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More progress after a long day: OpenRCT2 Switch buttons and fonts are now working. The picture quality is also better. Next on the to-do list is the mouse pointer, because there's no system pointer on Switch. After that come input remapping and touch keyboard support.pic.twitter.com/K8K2v5Q3x9
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I made some progress on OpenRCT2 (Rollercoaster Tycoon 2) Switch. It now loads without crashing and the title sequence and music are working! There's still a long way to go. The icons and fonts are not showing for some reason, and the input needs to be remapped.pic.twitter.com/BmkEIaLjT4
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[Release] OpenTTD (Transport Tycoon Deluxe) Switch updated to v1.03. Playing with AI opponents now works correctly (the AI scripts are not crashing anymore). Working AI opponents and support script libraries are bundled with the game now. https://github.com/rsn8887/openttd/releases/latest …pic.twitter.com/RncavCEEPs
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I made some improvements to Julius (Caesar 3) Vita/Switch. On Vita, videos now play without stuttering. On Switch, the audio lag is gone. Select/Minus toggles between touch control modes. Downloads from the buildbot are in the “Latest Unstable” column here https://github.com/bvschaik/julius pic.twitter.com/dtwm0LOp0V
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rsn8887 Retweeted
Dosbox dynarec preview for switch (needs JIT patches, fw 4.x+):https://m4xw.net/nextcloud/index.php/s/RLCHJbH22DLp4ai …
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Dosbox dynarec is working so well on Retroarch Switch! I tried Heroes of Might and Magic 1/2, Anvil of Dawn, and Stonekeep. All are very playable with 10k fixed cycles. CD audio in HOMM2 is not supported, but can be switched to midi via install.exe. Thanks to
@m4xwdev and fr500.pic.twitter.com/8kdPydzdkj
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I improved Retroarch Vita (multi-system emulator) by implementing Bluetooth keyboard and mouse support. This is useful for computer cores like Dosbox (MS-DOS) and Vice (C64). This should hit one of the next nightlies when my pull request here is merged: https://github.com/libretro/RetroArch/pull/8520# …pic.twitter.com/cTnoGsQvoR
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I did more tests of Retroarch Switch with dosbox dynarec core. These games run well with 10,000 fixed cycles and dynamic core. Controls: right stick and ZL/ZR for mouse, and a few keys mapped to buttons. A beta-preview core is available from me or
@m4xwdev for Patreon supporters.pic.twitter.com/jSJQ33nCiY
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Some pictures from my tests yesterday night with Retroarch dosbox on Switch using
@m4xwdev's latest WIP core with dynarec enabled. All these are very playable using right analog stick for mouse pointer control and ZL/ZR for mouse buttons (cycles = 10,000). Thanks to all involved.pic.twitter.com/7CP6UG7GTk
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rsn8887 Retweeted
Warcraft 2 running on the Nintendo Switch via
#DOSBOX Utilizing the aarch64 dynarec!@libretropic.twitter.com/J9rrRnbr2IThanks. Twitter will use this to make your timeline better. UndoUndo -
Thanks to
@m4xwdev for holding his end of the bargain so quickly in less than one day! The deal he struck with me was this: If I implemented USB keyboard and mouse, he would fix dosbox dynarec in return! And he did it, great work!https://twitter.com/m4xwdev/status/1108439975991889920 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
[Release] ScummVM Switch port by Cpasjuste, re-compiled with USB kbd/mouse support, v2.1.0git-rsn8887-30. There are no daily builds for Switch yet, so I re-compiled Cpasjuste's port using latest code & SDL. Not all mice work on Switch, Logitech M187 works. https://github.com/rsn8887/scummvm/releases/latest …pic.twitter.com/cA3zK9ON8c
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I made some improvements to Retroarch Switch (multi-system emulator). I implemented USB keyboard/mouse support useful for cores like dosbox. Not all mice work. Logitech M187 works. I added Caprice32 CPC. I improved the right stick mouse deadzone in dosbox. http://buildbot.libretro.com/nightly/nintendo/switch/libnx/ …pic.twitter.com/8EM4HcLqk4
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