Rounded Strategy

@RoundedStrategy

New kind of turn-based strategy game with NO premium currency!

Poland - Nowa Huta
Joined November 2014

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  1. Pinned Tweet
    3 Jul 2015
    Replying to

    We can't belive it! We are among 22 studios out of 300? This is awesome!We will work even harder

  2. Retweeted
    Apr 4
    Replying to

    Actually I can. I made a neat drawing of it for you. It looked just like that, I promise! ;)

  3. Retweeted
    20 Dec 2016

    Out now: the online "Starling Manual", over 200 pages strong, free for all Users! Happy holidays! 🎁

  4. Retweeted
    25 Nov 2016
  5. Retweeted
    6 Nov 2016
    Replying to

    . As falls Rome... *cough* Though, mobile AIR apps actually DOUBLED since last !

  6. Retweeted
    21 Oct 2016
  7. 7 Oct 2016
  8. 28 Sep 2016

    We have finally migrated to the new, dedicated server. Our site is up and running again:

  9. Retweeted
    24 Aug 2016

    we now have full support for Flash Builder, Flex SDK and MXMLC compilation :)

  10. 15 Jul 2016

    We are proud to announce the biggest update so far! Hundreds of changes and bug fixes! We are ready to roll ;)

  11. 12 Jun 2016

    Huge update is coming!All current players will benefit a lot! We are alive and pushing hard. Sorry for not working on the game for 1 year :/

  12. 12 Feb 2016

    We have been quiet for some time, but we have GOOD news! Game will be still in development... even better! We want to add MANY new features!

  13. 2 Feb 2016

    Atfer 10 years of using , I realized it is NOT the best, animation framework... It is a multilanguage design pattern!

  14. Retweeted
    6 Jan 2016
  15. Retweeted
    13 Apr 2015

    2.5 Billion AIR app installs in last 1.5 years and 145,000 unique AIR apps built - all this with almost zero marketing from . Go AIR!

  16. Retweeted
    11 Dec 2015
  17. Retweeted
    9 Dec 2015

    "Flash Player enjoys amazing ubiquity with full support from every major browser and operating system in use today"

  18. 7 Dec 2015

    Look what I found for ! From 2009 ;)

  19. Retweeted
    30 Nov 2015

    In game development, the first 90% of a project is a lot easier than the second 90%.

  20. Retweeted
    21 Nov 2015

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