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romero's profile
John Romero
John Romero
John Romero
Verified account
@romero

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John RomeroVerified account

@romero

Speaking inquiries: info@romero.com. Game designer, programmer, etc. Dangerous Dave, Keen, Wolfenstein 3D, DOOM, Quake, Daikatana, Heretic, Hexen + more.

Galway, Ireland
romero.com
Joined July 2007

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    John Romero‏Verified account @romero 3 Jun 2015

    Making Quake. Michael Abrash & Adrian Carmack. Mike is formulating the Black Book in his mind... Feb 14, 1996.pic.twitter.com/QNSwlFSuZA

    • Retweets 190
    • Likes 312
    • PANDINHA Arcana Art | Games Андрей Rupert Muchembled Andrew Cox Josh Auget Вышивка в Иркутске Vasily Solovkin @mi_twiiiiiitter
    1:41 PM - 3 Jun 2015
    23 replies 190 retweets 312 likes
      1. New conversation
      2. Adrian Scheff‏ @scheffgames 3 Jun 2015
        Replying to @romero

        @romero what's the difference when working in a today indie studio?

        1 reply 0 retweets 0 likes
      3. John Romero‏Verified account @romero 4 Jun 2015
        Replying to @scheffgames

        @barummus : Not much difference! Although it was a tough time at the end of Quake. My indie dev now is full of laughter and fun.

        0 replies 0 retweets 1 like
      4. End of conversation
      1. New conversation
      2. Paul Rogozinski‏ @paul_rogo 4 Jun 2015
        Replying to @romero

        @romero My 17 year old self, didn't picture the dev office of Quake like this.

        1 reply 0 retweets 0 likes
      3. John Romero‏Verified account @romero 4 Jun 2015
        Replying to @paul_rogo

        @paul_rogo : Those were the final days of Quake when we moved into The War Room. Before that we were in offices.

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Leonardo Esteban‏ @leoesteban 3 Jun 2015
        Replying to @romero

        @romero The offices back in the time were so beautiful!! No cubicles!!

        1 reply 0 retweets 0 likes
      3. John Romero‏Verified account @romero 4 Jun 2015
        Replying to @leoesteban

        @leoesteban : I still prefer no cubicles

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Justin‏ @mrjoooooos 3 Jun 2015
        Replying to @romero

        @romero are the new people that work there still in the same office building? if so thats pretty cool to me

        1 reply 0 retweets 0 likes
      3. John Romero‏Verified account @romero 3 Jun 2015
        Replying to @mrjoooooos

        @mrjoooooos : No, id has moved twice since the black cube era. They are in Richardson, TX in a very nice space that fits 100+.

        0 replies 0 retweets 0 likes
      4. End of conversation
    1. Josh Voight‏Verified account @JoshVoightNews 3 Jun 2015
      Replying to @romero

      @romero best part of this is the fact you guys still had an unfinished wall in this office. Even after making it big. Awesome.

      0 replies 0 retweets 1 like
      Thanks. Twitter will use this to make your timeline better. Undo
      1. New conversation
      2. Jake Birkett‏ @GreyAlien 3 Jun 2015
        Replying to @romero

        @romero I have Abrash's "Zen of Graphics Programming". It's a classic.

        1 reply 0 retweets 2 likes
      3. Jay Barnson‏ @RampantCoyote 3 Jun 2015
        Replying to @GreyAlien

        @GreyAlien @romero Heh - me too. Mostly a collection of his Dr Dobb's articles, which I followed religiously while I was in school.

        1 reply 0 retweets 1 like
      4. Alfonso Garcia‏ @alfbarbola 3 Jun 2015
        Replying to @RampantCoyote

        @RampantCoyote @GreyAlien @romero I still have 2 shelves of Dr Dobb's back issues, including Abrash's full series. Can't throw them away

        0 replies 0 retweets 2 likes
      5. End of conversation
    2. Robert Basler‏ @onemanmmo 28 Aug 2015
      Replying to @romero

      @romero I used the Black Book today! FillConvexPolygon draws height patches on my terrain grid.

      0 replies 0 retweets 1 like
      Thanks. Twitter will use this to make your timeline better. Undo
    3. Eduardo Fonseca‏ @ebf 3 Jun 2015
      Replying to @romero

      @romero ahhh the black book. I still have it. So so awesome.

      0 replies 0 retweets 1 like
      Thanks. Twitter will use this to make your timeline better. Undo
    4. scar3crow‏ @scar3crowdotcom 3 Jun 2015
      Replying to @romero

      @romero I see Adrian is hard at work on player.pcx

      0 replies 0 retweets 1 like
      Thanks. Twitter will use this to make your timeline better. Undo
      1. New conversation
      2. Murray‏ @MurraySwe 3 Jun 2015
        Replying to @romero

        @romero After having read "Masters of Doom" this becomes extra fascinating.

        1 reply 0 retweets 0 likes
      3. Azimbek‏ @assarov 3 Jun 2015
        Replying to @MurraySwe

        @MurraySwe @romero my thoughts exactly. Gonna have to print these and put inside the book

        0 replies 0 retweets 1 like
      4. End of conversation
    5. Jack‏ @TheWhiskyLynx 3 Jun 2015
      Replying to @romero

      @romero how true game studios should look like :D

      0 replies 0 retweets 1 like
      Thanks. Twitter will use this to make your timeline better. Undo
    6. Nick‏ @nickd3000 3 Jun 2015
      Replying to @romero

      @romero wow, remember when the thought of moving a monitor filled you with dread and a potential back injury.

      0 replies 0 retweets 0 likes
      Thanks. Twitter will use this to make your timeline better. Undo
    7. Helder Pinto‏ @HelderHP 3 Jun 2015
      Replying to @romero

      @romero Awesome, some dudes having fun and doing what they love, the game speaks for itself. It's dangerous when we become too corporate.

      0 replies 0 retweets 0 likes
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