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romero's profile
𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔
𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔
𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔
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@romero

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𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔Verified account

@romero

Speaking inquiries: info@romero.com. Game designer, programmer. Empire of Sin, Quake, DOOM, Wolf3D, Dangerous Dave, Keen, Heretic, Hexen + more. IG: theromero

Galway, Ireland
romero.com/shop
Joined July 2007

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    𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔‏Verified account @romero 26 May 2019

    SIGIL Q&A: Why did I only use original DOOM textures? I’ve seen this question a couple of times. Because it’s designed to be played with the original DOOM as an unofficial fifth episode, and feel like it was made in the classic style. #SIGIL #DOOM

    9:10 AM - 26 May 2019
    • 25 Retweets
    • 418 Likes
    • Ya Boi Sean Magnoni Shnouk Adam Montoya Ethan Aguilar Daniel Rabe Daneel Filimonov C.T. DOOM Retro
    12 replies 25 retweets 418 likes
      1. 𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔‏Verified account @romero 26 May 2019

        Why is it difficult in Ultra-Violent? As an unofficial episode five, I wanted the UV challenge to be harder than episode four. I worked with community mappers to get the balance there.

        11 replies 6 retweets 234 likes
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      1. Alex aka Kainless.com‏ @KainlessG 26 May 2019
        Replying to @romero

        Does this Chapter have a tie in with Doom 2?

        0 replies 0 retweets 2 likes
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      1. Sr:CloudStrife‏ @cloudtorrance 26 May 2019
        Replying to @romero

        I Love You John Jomero

        0 replies 0 retweets 0 likes
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      1. Ward‏ @Logan_RTW 26 May 2019
        Replying to @romero

        Sigil 2, Doom 2?

        0 replies 0 retweets 0 likes
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      1. New conversation
      2. Dan Gheesling‏Verified account @DanGheesling 26 May 2019
        Replying to @romero

        Hey Jon I randomly saw Sigil on twitter and checked your website - is there a quick explanation of what sigil is anywhere?

        1 reply 0 retweets 0 likes
      3. Maverick‏ @Maverick00_ 26 May 2019
        Replying to @DanGheesling @romero

        Sigil is basically Doom 1: Episode 5. It's an unofficial expansion to The Ultimate Doom by John Romero, one of the original developers of Doom.

        0 replies 0 retweets 2 likes
      4. End of conversation
      1. BSP3‏ @RealBSP3 26 May 2019
        Replying to @romero

        Nothing wrong with that. I like my Doom levels to look like Doom levels, anyway. I'm looking forward to a wad that's harder than episode 4. Your single release a while back was outstanding, and a nightmare on Nightmare. :)

        0 replies 0 retweets 4 likes
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      1. Gaugin‏ @ItsGaugin 26 May 2019
        Replying to @romero

        It seems like some people are judging it as a stand alone release and giving it unfair criticism because of it. Thanks for the clarification

        0 replies 0 retweets 2 likes
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      1. Tycitron‏ @TycitronV6000 26 May 2019
        Replying to @romero

        I hope he makes an unofficial Doom 3 WAD, no not the real Doom 3, i mean an actual sequel to Doom 2 that isnt FINAL DOOM or DOOM 64. id buy it in an instant.

        0 replies 0 retweets 3 likes
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      2. Dave Vogt‏ @LudicrousDa3ve 26 May 2019
        Replying to @Real_The_Goof @romero

        I believe he used Doom Builder 2. Killer toolset though.

        0 replies 0 retweets 1 like
      3. End of conversation

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