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rohoGames's profile
Rob Howard
Rob Howard
Rob Howard
@rohoGames

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Rob Howard

@rohoGames

Senior World Builder for Cold Iron Studios (a part of #FoxNext), working on an #Alien game! Worked on Bioshock Infinite. Host of the Grid Snaps Podcast!

San Jose, CA
rohogames.com
Joined August 2012

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    1. Rob Howard‏ @rohoGames Nov 7

      Some #FFXV thoughts: one of the weird things about modern gaming is this sense that a game is only a success if it is supported forever and ever. Obviously this game got tremendous post-launch support, and is still getting it now despite the changes announced today.

      1 reply 0 retweets 0 likes
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    2. Rob Howard‏ @rohoGames Nov 7

      Tabata leaving is also big news! I think he is a superb game-maker and I can't wait to see what he does next. But more thoughts on the design of #FFXV: this game had a ton of *heart,* which is why I enjoyed it. But let's try to analyze what "heart" means in this case.

      1 reply 0 retweets 1 like
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    3. Rob Howard‏ @rohoGames Nov 7

      It's important for a creative project to have core pillars, which can be anything: graphics, gameplay systems, story, etc. I would say a core pillar for #FFXV is friendship. It's really what the story is about, and even the game systems are based on it.

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    4. Rob Howard‏ @rohoGames Nov 7

      The best example is camping at night (or staying at hotels). This downtime is lovingly rendered, with Ignis cooking meals, and scenes of the guys playing games together. I just loved that. It took me somewhere. It was warm and friendly.

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      Rob Howard‏ @rohoGames Nov 7

      You could imagine a developer saying "but wait, cooking at a campfire and showing the characters playing mobile games together is not necessary. It isn't gameplay." Ah, but here's the thing: it contextualizes it.

      10:27 PM - 7 Nov 2018
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        2. Rob Howard‏ @rohoGames Nov 7

          By providing a context for the character's adventures (you must rest in order to get XP, and the meals you eat make this valuable), the "typical RPG activities" are framed in a pleasing way. It really does drive home this idea of good times with your best friends.

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        3. Rob Howard‏ @rohoGames Nov 7

          If games did not require such context, then we could just play these things in a text console window. I think FFXV nailed their "context." It made the final battles memorable because you grew to enjoy and really know the characters.

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        4. Rob Howard‏ @rohoGames Nov 7

          Ignis being the noble soul who sacrifices for the party, Prompto as the crazy wildcard with hidden depth, and Gladiolis as the strong fighter with a deep need to prove himself are things I *still* remember despite the game being two years old. That's great!

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        5. End of conversation

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