Next on the old kinda-roguelike cavalcade is Time Stalkers on Dreamcast, a game that, I am sorry to say, I got when it was new, and in fact I still have.
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For the purposes of shooting screens I am playing on an emulator tho. And man, that opening is like five minutes of no-skip. The game makes you WATCH those opening credits and cutscene, how DARE you not care about its stupid crossover plot.
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A bit more into it-- Back when the Dreamcast was new and seemed like it might have a chance against the Sony juggernaut, I picked up Time Stalkers, knowing it was made by Climax (not the current one, different company), the people who made Landstalker, which was great.
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It was a huge disappointment. It's not very good by roguelike standards either. It feels a lot like they didn't want to bother implementing a non-modal combat system, or didn't understand it, so went right up to the edge of it, then did modal combat anyway.
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["Modal combat" is when the game goes to a separate screen or play style for fighting. There's a combat *mode*, you see. A key roguelike element is that fighting happens in the same play mode as exploration. It's a subtle but important aspect.]
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It's got the J-roguelike hunger meter, but no good reason for having it. Dungeons are simple and easy to completely explore. Hunger matters to the game if it forces players to make choices; almost all of Time Stalkers' exploration choices are obvious.
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There are some good things about it though. I complained about its story a bit, how it throws together unrelated characters, but the characters themselves, esp your main guy Sword, seem annoyed about it too. And there's some funny writing, better than the game deserves.
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And there might be things about the game I haven't discovered yet. Back when it was new I played through it and got to the ending, but it doesn't explain much about Sword or who he is. Since the dungeon game is pretty uninteresting I dropped it for a while--
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I came back a while later and played a bit more, advanced a few characters' ranks a bit more, and found that, sometimes when you finish dungeons with Sword, you get a flashback cutscene that explains a bit more of his backstory. No FAQ seemed to mention those.
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I wasn't able to unlock many of those, don't know the criteria, and now don't remember much about them. Maybe I should investigate some more, but I'd have to play through more of those annoying DUNGEONS, urgh.
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But I can say this much about Time Stalkers: it is an *RPG* for the *Dreamcast*. There are only really two good RPGs in its whole library, Skies of Arcadia and Grandia II. TS falls into its second tier, with Evolution and an obscure Record of Lodoss War game (which I own!)
Čini se da učitavanje traje već neko vrijeme.
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