Robert-Hein

@roberthein

iOS Developer

Utrecht, the Netherlands
Vrijeme pridruživanja: travanj 2008.
Rođen/a 1984.

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  1. Prikvačeni tweet
    31. ožu 2019.

    I just released Ease 3.0, check out the magic! 🎩👯‍♂️

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    I had a great time talking with today!

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  3. proslijedio/la je Tweet

    *ring ring* Hotline Miami Collection is available today on . *click*

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    The uproarious local multiplayer game Heave Ho by grips and swings onto Nintendo Switch and PC August 29! Bring the free 'Party Demo' on Steam to your next game night, meetup, or rap battle for four-player chaos!

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    4. srp 2019.

    Parts 1-4 of my retro game programming tutorial are now live: Go forth and code like it's 1992!

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    3. lip 2019.

    Apple also released a “ReactiveSwift” framework O.o holy crap this year is huge

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    Join Kiki and her military-grade mech in 'meowtroidvania' adventure Gato Roboto - available now on Nintendo Switch and PC!

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  9. 29. svi 2019.
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    3. tra 2019.

    Ease is an event driven animation system that combines the observer pattern with custom spring animations as observers

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    3. tra 2019.
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    29. ožu 2019.

    I’m looking for a freelance Ruby dev for 3 months that can help with a cool project. Sharing is appreciated

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  13. 28. ožu 2019.

    Just published TinyConstraints 4.0 and it's sweeter than ever! Check it out: ❤️🙏

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    APE OUT SWITCH + PC FEB 28 PLZ RT

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  16. proslijedio/la je Tweet
    30. sij 2019.

    Downwell is coming out on the Nintendo Switch tomorrow on January 31st! It is a game about descending down a well wearing guns for shoes. Please give it a try if you haven't played it already ;)

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    retweet if you HIGH FIVE with your feet

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  18. proslijedio/la je Tweet

    Introducing the Swift Community Podcast - a new show by and for the Swift Community. Open source, and contributions are welcome! On the first episode , and introduce the show, and talk about the origin story of Swift!

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  19. proslijedio/la je Tweet
    16. sij 2019.

    Today me, and are launching a brand new, community-driven Swift podcast! 🎉🚀 Check out the first episode, in which we discuss the evolution of Swift - starting from Chris' initial prototype back in 2010! 😀

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  20. proslijedio/la je Tweet
    11. pro 2018.

    I just open-sourced Euclid, the 3D geometry creation and manipulation library for Swift that powers my ShapeScript app: Note: While ShapeScript is currently only for macOS, Euclid works on Mac, iOS, and hopefully Linux too (I don't have a way to test it).

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