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  1. Dec 21

    It was a small farewell party but it had everything that really matters - ancient video games and lots of ice cream. Good bye

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  2. Retweeted
    Dec 20

    This thing looks like a usable language now <_< need some testing tho also, yes, this is gonna be an adventure game of some sort

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  3. Retweeted
    Dec 19
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  4. Dec 17

    Last week at the old job, next month I'll be scrubbing the with and

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  5. Dec 6
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  6. Dec 6

    Looks like using Chakra was a "Griff ins Klo". Very unfortunate, V8 is much harder to work with.

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  7. Dec 6

    Mega thanks for 100 episodes about my favorite computer thing, Lewis!

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  8. Dec 5

    Yay, I filed this while doing early experiments for the Kode Garden.

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  9. Retweeted
    Dec 3

    Little bit of messing around with and using the haxeui-kha backend. Looks like it could be alot of fun!

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  10. Retweeted

    im making a game about GPU architecture and GPU assembly programming.

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  11. Retweeted
    Nov 27

    🎼 Time to add music to your games! RPG Playground now includes songs and ambient sounds to improve the atmosphere of your games. 🕵️‍♂️ Tension, 👻 spooky, 🌴 chill out, 🤡 funny, 🤗 relaxed, ⛩️ oriental, it's all there!

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  12. Nov 26

    Computers are catching up to Hollywood. Soon they will be as easily hackable as shown in the silliest movies.

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  13. Retweeted
    Nov 23

    Will ship the next iteration of Armory renderer in 0.6. Full focus on performance.

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  14. Nov 23

    That is so cool, I'll put it on my wall. What an achievement, I'm very proud of myself.

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  15. Nov 23

    Yay, Kode Studio is rated E for Everyone! That's a download statistic I hope.

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  16. Retweeted
    Nov 21
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  17. Nov 21

    See, even John considers Inigo's work to be sorcery (it's not a coincidence that Inigo's initials are IQ). Don't let that discourage you from learning shader programming because that's not the magic part about it (the actual magic is explained at ).

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  18. Nov 20

    It's so weird/cool/confusing that this exists.

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  19. Nov 17

    I concur, it clashes with what an explicit GPU API tries to do. The parser should be a lib or a thing on the build system - less bugs and more speed for those who really need it. Also makes it fit better with webassembly which I suspect will be WebGPU's primary use case.

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  20. Nov 16

    (I know the title is hard to read that way but the K being as grand as possible is clearly more important)

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