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Ryan Singer Retweeted
Sign of a conceptual breakthrough: When you share it, people think: "Aha! . . . but of course. Why didn't I see that before?"
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"... in a quiet room, with a few trusted colleagues, thinking and talking, and allowing the obvious to show itself."https://geopoliticalfutures.com/warren-buffett-geopolitical-forecasting-1/?utm_campaign=Reality%20Check&utm_content=53865748&utm_medium=social&utm_source=twitter …
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"In science you need to understand the world; in business you need others to misunderstand it." -
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Nice how Stripe gives examples of why different companies use these features of Connect (from https://stripe.com/blog/connect-updates …)pic.twitter.com/WvdXKcrCrm
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Early prototype of some new marketing for Basecamp based on the customer interviews we did in April. Focused on situations, not features.pic.twitter.com/GvQWP1Vz3J
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"Ways to use a screwdriver." From an internal post today framing some jobs-to-be-done work we've done recently:pic.twitter.com/CxYLJ6C7Lc
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"Work is the constrained release of energy into a few degrees of freedom." - Stuart Kauffman
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More specifically, Taylor series is a metaphor for scope. A scoped design can perfectly fit core cases and bad fit beyond them is expected.pic.twitter.com/oDbfPPgAru
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The Taylor series is a nice metaphor for design. Fitting supply to demand gradually, step by step, only succeeding within a specific scope.pic.twitter.com/Tw9PqlLqEp
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Another beautiful visual explanation from
@3Blue1Brown, this time on Taylor series:https://www.youtube.com/watch?v=3d6DsjIBzJ4 …Thanks. Twitter will use this to make your timeline better. Undo -
Some nice charming UI details on the redesign of Things by Cultured Code: https://culturedcode.com/things/whats-new/ …
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Ryan Singer Retweeted
Uncover JTBD - then Use contrast to drive prototyping (rather than preference) to create understanding to make critical trade-off decisions
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Demand isn't what people say they want. It's what they do. What they actually do reveals the trade-offs and value behind design problems.
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The minivan proves user opinions have little to do w/ design trade-offs. $5bn market for a product nobody wants going in. (via
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The definition of value that informs trade-offs comes from the *situation* users are going through. Not their opinions or ours.
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Design is about either/or choices. What informs choices? Value. How do teams define what's valuable? "Expert" opinion? Consensus? Seniority?
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In theory designers/product owners understand the demand. In reality they usually don't. Difficulty making trade-offs is evidence of this.
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Facing trade-offs means facing our own understanding. We can't choose when we don't honestly know what is valuable or what matters most.
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Too many design problems come from assuming every case has to be equally handled. Being better/worse at specific things is part of the game.
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When stuck in a design problem: (1) make the trade-offs explicit and (2) explicitly define what's valuable to weigh them against each other.
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