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Dreameater Games Devlog
@rizzoislandgame
This is the official twitter page for Dreameater Games's game development projects. Less formal. Currently working on Dreams of Mine for Dreamcast and PC.
Denton, TXdreameatergames.comJoined September 2017

Dreameater Games Devlog’s Tweets

So apparently I didn’t understand that on itchio the “Sensitive Content” is almost exclusively used for… a certain type of game. I just want to clarify that this is not the genre for any game in the collection AT ALL. I placed that warning because of the blood/gore and setting
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Going to have this custom printed at a local shop for an anime convention coming up. Not selling it of course. Personal use only. This is just a mock up. I wanted the baseball jersey for a “campbells soup” can look
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Cool news! I just tested the new temple level and what I have of the new pirate level on real Dreamcast hardware, and they both run great! This is going to be really amazing stuff. Can’t wait till I can test a completed pirate map!
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I’m going to try to run some demo tests on both the new temple level and what I have of the new pirates level. I think I might be putting too many polys than the engine port can handle. Need to setup my Dreamcast again first 😅
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The remake of the pirate level is coming along smoothly. It has no leaks or “leaf errors” which heavily slow down the framerate. I need to do some testing on Dreamcast though. Right now it’s still theoretically good. Emulation isn’t good at accurate framerates 😭
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Alright, It might lead to nowhere, but as I’m waiting for the engine code, I’m going to be remaking the 2nd worse performing map, e1m1, or “The Pirate Level.” I want to bring the map up to at least 30-40FPS if possible. Right now it runs at 20-25 due to my terrible early mapping
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It still amazes me how much detail Valve put into their levels in Half-Life 2 using only brushes and brushwork. I wonder if they used a 3D modeler for some of the stuff like vehicles and statues and exported them to .map files? Idk
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Game development is currently halted as I try to transfer my Windows 10 data drive to a new hard drive before it completely crashes. Different disk types have prevented me from doing a simple clone, and so I have to copy everything instead. Hopefully the transition goes smoothly
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This is the program I’m using to create my Myst-clone Dreams of Mine for Dreamcast!
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Ray traced LGR things today! youtu.be/EGIwcPA1_34 Looking back at Bryce 3D from 1997, which lets you quickly create surreal computer generated imagery. It always makes me think of 90s Trapper Keeper artwork, so let's create a tribute to that style of art using Bryce for PC!
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So it’s come to the dreaded part of gamedev where you have to edit your old work then realize how shitty your mapping skills were and find it easier to just start over from almost scratch without moving the entities or the triggers. If I pull this off, the level should be better
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Going to try MIT Open Coursework to learn coding. I really need to learn programming not just for game dev, but for a proper job too. Might was well get my life together at 27 lol
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Got me a Ryzen 7 5800x for Christmas! That puts my current computer with no mainboard bottlenecks! Now to get an NVMe! Specs: Ryzen 7 5800x 32GB DDR4 RAM RTX 2060 120GB SATA SSD x2 1TB HDD’s x1 3TB HDD FireWire Card Serial Port
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I always wanted for a virtual TCG to have YuGiOh style battle animations and effects. But from a user/gameplay perspective, it just makes no sense. Players just want to do the next move. They don’t want to wait for the animation they see over and over again to play. It’s tedious
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It’s not the big news, but I’ve semi-started up development of Rizzo Island again. I’m turning an unfinished level into a museum of unfinished and unused assets. It will be unlocked after collecting all the CD’s in every level. I just need to get a full version of QME to do it 😐
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Soooo the video finally finished rendering. And thanks to some shenanigans I caused by accident, the video corrupted 😭. Luckily it was a lossless AVI, so I was able to salvage some of it. Going to need to re-render the first part of it though
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