This is the official twitter page for Dreameater Games's game development projects. Less formal. Currently working on Dreams of Mine for Dreamcast and PC.
So apparently I didn’t understand that on itchio the “Sensitive Content” is almost exclusively used for… a certain type of game. I just want to clarify that this is not the genre for any game in the collection AT ALL. I placed that warning because of the blood/gore and setting
Going to have this custom printed at a local shop for an anime convention coming up. Not selling it of course. Personal use only. This is just a mock up. I wanted the baseball jersey for a “campbells soup” can look
I've started a small research project on Dreamcast web development. If anyone has anything to add such as links, info, or hosting choices, I'd appreciate a reply to the Dreamcast-Talk thread or here on this post https://dreamcast-talk.com/forum/viewtopic.php?f=3&t=16378…
Cool news! I just tested the new temple level and what I have of the new pirate level on real Dreamcast hardware, and they both run great! This is going to be really amazing stuff. Can’t wait till I can test a completed pirate map!
Thinking of saving up to go to Quake-Con again. Not this year but next. Hopefully they have indie booths again! Prices are probably even higher than last time though
Depending on if it runs well, I might make a fly through tech demo of the E1M1 level for download. Show off a big open level in the Quake engine and Dreamcast
I’m going to try to run some demo tests on both the new temple level and what I have of the new pirates level. I think I might be putting too many polys than the engine port can handle. Need to setup my Dreamcast again first 😅
The remake of the pirate level is coming along smoothly. It has no leaks or “leaf errors” which heavily slow down the framerate. I need to do some testing on Dreamcast though. Right now it’s still theoretically good. Emulation isn’t good at accurate framerates 😭
Alright, It might lead to nowhere, but as I’m waiting for the engine code, I’m going to be remaking the 2nd worse performing map, e1m1, or “The Pirate Level.” I want to bring the map up to at least 30-40FPS if possible. Right now it runs at 20-25 due to my terrible early mapping
It still amazes me how much detail Valve put into their levels in Half-Life 2 using only brushes and brushwork. I wonder if they used a 3D modeler for some of the stuff like vehicles and statues and exported them to .map files? Idk
Game development is currently halted as I try to transfer my Windows 10 data drive to a new hard drive before it completely crashes. Different disk types have prevented me from doing a simple clone, and so I have to copy everything instead. Hopefully the transition goes smoothly
Ray traced LGR things today!
https://youtu.be/EGIwcPA1_34
Looking back at Bryce 3D from 1997, which lets you quickly create surreal computer generated imagery. It always makes me think of 90s Trapper Keeper artwork, so let's create a tribute to that style of art using Bryce for PC!
So it’s come to the dreaded part of gamedev where you have to edit your old work then realize how shitty your mapping skills were and find it easier to just start over from almost scratch without moving the entities or the triggers. If I pull this off, the level should be better
Going to try MIT Open Coursework to learn coding. I really need to learn programming not just for game dev, but for a proper job too. Might was well get my life together at 27 lol
In New Orleans right now with the fam. Got some good pics to turn into textures. Debating whether to sell them or not. Probably just put them up for donations
Got me a Ryzen 7 5800x for Christmas! That puts my current computer with no mainboard bottlenecks! Now to get an NVMe!
Specs:
Ryzen 7 5800x
32GB DDR4 RAM
RTX 2060
120GB SATA SSD
x2 1TB HDD’s
x1 3TB HDD
FireWire Card
Serial Port
Does anyone have any good recommendations for photo apps for android that have a "seamless texture" effect? I'm in New Orleans and I want to make some textures from pictures I took around town
I always wanted for a virtual TCG to have YuGiOh style battle animations and effects. But from a user/gameplay perspective, it just makes no sense. Players just want to do the next move. They don’t want to wait for the animation they see over and over again to play. It’s tedious
Just saw Free Willy With A Vengeance. 3D and visuals were amazing, but the script was laughably bad. I’d say it’s better paced than Avatar, but it still takes itself waaaaaaaay too seriously
I don’t think I necessarily hate it, but what I do hate is that it’s a shoddy video that was thrown together in an hour on a whim lol. It’s a Replica MGSV Tape I made, played in a broken Walkman. Only has a few thousand views but it is my most watched.
It’s not the big news, but I’ve semi-started up development of Rizzo Island again. I’m turning an unfinished level into a museum of unfinished and unused assets. It will be unlocked after collecting all the CD’s in every level. I just need to get a full version of QME to do it 😐
After a week, the video is finally done rendering! Dreams of Mine - Lake of Trees Flyby. A pre-rendered Myst-style adventure game! (All Renders Not Final) #screenshotsaturday#IndieDevs#indiegames#mystike
Soooo the video finally finished rendering. And thanks to some shenanigans I caused by accident, the video corrupted 😭. Luckily it was a lossless AVI, so I was able to salvage some of it. Going to need to re-render the first part of it though