Rust compiler performance is hard to have meaningful discussions about because: (1) There’s no single part of the compiler which is slow. In fact the compiler is pretty well optimized.
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(2) There’s no high-profile language design decision you can point to and say “aha, that was a mistake!” No header files, for example. The slowness comes from a lot of smaller things that have real benefits, such as the borrow check.
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Odgovor korisniku/ci @pcwalton
Seems like there may be only one path then: be more incremental. First time compile is alright since you can sortof manage that yourself by not snowballing deps. But i'd love the ability to change small bits of code and hotload them rapidly. Doing that now for shaders but yea.
12:17 - 2. velj 2020.
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