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richgel999's profile
Richard Geldreich
Richard Geldreich
Richard Geldreich
@richgel999

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Richard Geldreich

@richgel999

Entrepreneur at Binomial, open source dev. Previously SpaceX, Valve, and Ensemble Studios/Microsoft. SIBO survivor. From New Jersey. Opinions my own. He/him.

LA
Joined March 2011

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    Richard Geldreich‏ @richgel999 22 Dec 2019

    Fans of Ensemble Studios (@Remember_ES): Here's a video of the "Wrench" game engine prototype Ensemble Studios showed to Microsoft bigwigs in early 2004:https://www.youtube.com/watch?time_continue=14&v=RVKKzNA2MWU&feature=emb_logo …

    8:23 PM - 22 Dec 2019
    • 4 Retweets
    • 27 Likes
    • Christian Roy J. Brad Byrd Chris Alkhalim Mike Henry Ohmnivore L hogsy λndres Mariscal
    2 replies 4 retweets 27 likes
      1. New conversation
      2. Richard Geldreich‏ @richgel999 22 Dec 2019

        The physics/gameplay/particle engine was written by Ensemble devs, and the deferred renderer was written by @billykhan and I. This demo was shown to Bill Gates to help get Xbox 360 approved. We showed it on a prototype video card from ATI (the X800 maybe - it's been 15 years).

        1 reply 0 retweets 4 likes
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      3. Richard Geldreich‏ @richgel999 22 Dec 2019

        All rendering and physics simulation was done in real time. It uses an expensive light shaft effect using ray marching through a spotlight shadow buffer. A game entity shot bullets into the room to random places.

        2 replies 0 retweets 2 likes
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      4. Richard Geldreich‏ @richgel999 22 Dec 2019

        This is the engine that later powered Halo Wars 1, although it went through a lot of modifications to be an RTS engine.

        1 reply 0 retweets 3 likes
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      5. Richard Geldreich‏ @richgel999 22 Dec 2019

        The Wrench gameplay prototype was a 3rd person outdoor car shooter. We had multiplayer working. The prototype was coming along, but I think Ensemble got pressured by Microsoft to pivot back to RTS game prototypes. This led to the "Phoenix" prototype, which then led to Halo Wars 1

        1 reply 0 retweets 3 likes
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      6. Richard Geldreich‏ @richgel999 22 Dec 2019

        Halo Wars 1 then turned into Halo Wars 2. I started writing the renderer and geometry/animation preprocessing tools in 2003 (all funded by Microsoft, before I went there full-time).

        1 reply 0 retweets 4 likes
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      7. End of conversation
      1. New conversation
      2. Mike Nicolella‏ @MikeNicolella 22 Dec 2019
        Replying to @richgel999 @Remember_ES

        Awesome, thanks for sharing! Loved AoE in high school, was definitely on my list of places I wanted to work.

        1 reply 0 retweets 1 like
      3. Richard Geldreich‏ @richgel999 22 Dec 2019
        Replying to @MikeNicolella @Remember_ES

        Ensemble was a VERY good, healthy place to work. The best I've ever worked at. If Valve was "Hunger Games", Ensemble was utopia.

        1 reply 0 retweets 4 likes
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