Another huge title was released on Oct. 26 that uses my texture compression tech. - yet no credits. Argh. Thanks guys.
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From my experience getting from idea, evaluation, cost/benefits analysis, decision, review/negotiate contract, to actually license it can take such a long time that sometimes middleware companies change business model, get acquired, or simply run out of business.
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On my current project, we considered 6 middleware products, 2 we got quick because previous game was using it, 1 took a while and company got acquired while in process, another one also got acquired by larger company and changed business model, one got acquired and discontinued.
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Not really surprising knowing how this company treats their employees let alone any open source thing they can use for free. Is it possible to change the license to at least people having to credit you for it? That way you at least get some marketing from it instead of nothing
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MIT or BSD license would do that.. But people could always just use the old code released before relicensing
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Ah interesting, did not know it worked that like
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Well, would be terrible if not - imagine you used some open source lib and the author suddenly decides to change the license to GPL or something proprietary and suddenly you couldn't use your existing code anymore - or even had to retract your already shipped product!
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I can see why it's in there, pre license change to keep the status so you can't affect the product but leaves it up to good faith on the company
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