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richgel999's profile
Rich Geldreich
Rich Geldreich
Rich Geldreich
@richgel999

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Rich Geldreich

@richgel999

Entrepreneur at http://Binomial.info , Khronos member working on Basis. Ex-Valve/MS,Age1DE,3/Halo Wars/Portal2/DotA2/CS:GO.

Portland, OR
sites.google.com/site/richgel99/
Joined March 2011

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    1. Rich Geldreich‏ @richgel999 Oct 28

      Another huge title was released on Oct. 26 that uses my texture compression tech. - yet no credits. Argh. Thanks guys.

      16 replies 10 retweets 66 likes
    2. Robin Green‏ @fatlimey Oct 28
      Replying to @richgel999

      You got paid. I see no problem. :-)

      1 reply 0 retweets 3 likes
    3. Daniel Gibson‏ @Doomed_Daniel Oct 28
      Replying to @fatlimey @richgel999

      Unless this is about the (open source) crunch? (Would be really funny if that title used that lib)

      1 reply 0 retweets 1 like
    4. Rich Geldreich‏ @richgel999 Oct 28
      Replying to @Doomed_Daniel @fatlimey

      Yea in this case it's crunch.

      1 reply 0 retweets 7 likes
    5. Robin Green‏ @fatlimey Oct 28
      Replying to @richgel999 @Doomed_Daniel

      Yeah, but at least you got.. um.. a point yourerightokshuttingupnow

      1 reply 0 retweets 2 likes
    6. Daniel Gibson‏ @Doomed_Daniel Oct 28
      Replying to @fatlimey @richgel999

      BTW, how did you find out so fast, esp if it's a console game?

      1 reply 0 retweets 0 likes
    7. Rich Geldreich‏ @richgel999 Oct 28
      Replying to @Doomed_Daniel @fatlimey

      They kept Binomial on standby in case crunch failed. This cost us time/money. It’s been a learning experience.

      1 reply 0 retweets 7 likes
    8. Daniel Gibson‏ @Doomed_Daniel Oct 28
      Replying to @richgel999 @fatlimey

      OMG, that's *really* shitty. A lot worse than "just" using crunch uncredited (which zlib licenses allows, but is still disrespectful)

      1 reply 0 retweets 6 likes
      Rich Geldreich‏ @richgel999 Oct 28
      Replying to @Doomed_Daniel @fatlimey

      I’m guessing these large productions cost 8 figures (at least). All that texture data, produced at large expense, was encoded using a quick and dirty RDO encoder I wrote in my back yard for fun in 2009.

      5:25 PM - 28 Oct 2018
      • 6 Likes
      • Leo R. Comerford Maxime Lebled Paul Evans SaxOps1 Бранимир Караџић Robin Green
      2 replies 0 retweets 6 likes
        1. New conversation
        2. Бранимир Караџић‏ @bkaradzic Oct 28
          Replying to @richgel999 @Doomed_Daniel @fatlimey

          From my experience getting from idea, evaluation, cost/benefits analysis, decision, review/negotiate contract, to actually license it can take such a long time that sometimes middleware companies change business model, get acquired, or simply run out of business.

          1 reply 0 retweets 3 likes
        3. Бранимир Караџић‏ @bkaradzic Oct 28
          Replying to @bkaradzic @richgel999 and

          On my current project, we considered 6 middleware products, 2 we got quick because previous game was using it, 1 took a while and company got acquired while in process, another one also got acquired by larger company and changed business model, one got acquired and discontinued.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. New conversation
        2. Branislav Grujic‏ @grujicbr Oct 28
          Replying to @richgel999 @Doomed_Daniel @fatlimey

          Not really surprising knowing how this company treats their employees let alone any open source thing they can use for free. Is it possible to change the license to at least people having to credit you for it? That way you at least get some marketing from it instead of nothing

          1 reply 0 retweets 1 like
        3. Daniel Gibson‏ @Doomed_Daniel Oct 28
          Replying to @grujicbr @richgel999 @fatlimey

          MIT or BSD license would do that.. But people could always just use the old code released before relicensing

          1 reply 0 retweets 1 like
        4. Branislav Grujic‏ @grujicbr Oct 28
          Replying to @Doomed_Daniel @richgel999 @fatlimey

          Ah interesting, did not know it worked that like

          1 reply 0 retweets 0 likes
        5. Daniel Gibson‏ @Doomed_Daniel Oct 28
          Replying to @grujicbr @richgel999 @fatlimey

          Well, would be terrible if not - imagine you used some open source lib and the author suddenly decides to change the license to GPL or something proprietary and suddenly you couldn't use your existing code anymore - or even had to retract your already shipped product!

          1 reply 0 retweets 0 likes
        6. Branislav Grujic‏ @grujicbr Oct 28
          Replying to @Doomed_Daniel @richgel999 @fatlimey

          I can see why it's in there, pre license change to keep the status so you can't affect the product but leaves it up to good faith on the company

          0 replies 0 retweets 0 likes
        7. End of conversation

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