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richgel999's profile
Rich Geldreich
Rich Geldreich
Rich Geldreich
@richgel999

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Rich Geldreich

@richgel999

Entrepreneur at http://Binomial.info , Khronos member working on Basis. Ex-Valve/MS,Age1DE,3/Halo Wars/Portal2/DotA2/CS:GO.

Portland, OR
sites.google.com/site/richgel99/
Joined March 2011

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    Rich Geldreich‏ @richgel999 Oct 28

    Another huge title was released on Oct. 26 that uses my texture compression tech. - yet no credits. Argh. Thanks guys.

    10:04 AM - 28 Oct 2018
    • 10 Retweets
    • 66 Likes
    • Aniket Kadam Vilgefartz Zach LeBlanc 🎒 Keeron Acharya the network is just an abstraction layer new holiday Dansgiving _Paulo H Felonious Nish Isaac Besora
    16 replies 10 retweets 66 likes
      1. New conversation
      2. Robert Swain‏ @swainrob Oct 28
        Replying to @richgel999

        How much improvement could Binomial bring to the download/storage size because the download is almost 100GB!

        1 reply 0 retweets 0 likes
      3. Rich Geldreich‏ @richgel999 Oct 29
        Replying to @swainrob

        Around 15-20%. Crunch’s RDO mode is low quality. I’m surprised it’s so popular honestly. I cut many corners in crunch to make it encode fast. I guess fast+free is very attractive.

        1 reply 1 retweet 2 likes
      4. Robert Swain‏ @swainrob Oct 29
        Replying to @richgel999

        So say it’s a 100GB game to download and 70% is texture data so 70GB. Maybe they’d save 10-14GB per game download. I’m not sure what that would be in CDN costs over the lifetime of the game. It’s got to be millions of dollars. Is there a capex cost of slower compression though?

        2 replies 0 retweets 0 likes
      5. Rich Geldreich‏ @richgel999 Oct 29
        Replying to @swainrob

        You either save size, or increase quality at same size, or you can ship more textures (or some at higher resolutions). It’s all about having more tradeoffs.

        1 reply 0 retweets 1 like
      6. Robert Swain‏ @swainrob Oct 29
        Replying to @richgel999

        Yup. Speed, size, quality.

        1 reply 0 retweets 1 like
      7. Rich Geldreich‏ @richgel999 Oct 29
        Replying to @swainrob

        This is why I'm no longer working on BC1-5 codecs. I'm now focusing on solutions for BC6H/BC7/ASTC/PVRTC and universal. Also, I'm putting an attribution required clause into the crunch license. I originally used ZLIB to get as many people as possible to use the codec.

        1 reply 0 retweets 1 like
      8. Robert Swain‏ @swainrob Oct 29
        Replying to @richgel999

        Like with intermediate video codecs such as Apple’s ProRes, it makes sense to bias for speed and quality during editing and then bias for quality and size for distribution.

        1 reply 0 retweets 1 like
      9. Rich Geldreich‏ @richgel999 Oct 29
        Replying to @swainrob

        That's what we did on Halo Wars 1. During normal development, we optimized for low encoding times. For shipping builds, we let the build server spend time optimizing for size.

        0 replies 0 retweets 2 likes
      10. End of conversation
      1. New conversation
      2. Robin Green‏ @fatlimey Oct 28
        Replying to @richgel999

        You got paid. I see no problem. :-)

        1 reply 0 retweets 3 likes
      3. Daniel Gibson‏ @Doomed_Daniel Oct 28
        Replying to @fatlimey @richgel999

        Unless this is about the (open source) crunch? (Would be really funny if that title used that lib)

        1 reply 0 retweets 1 like
      4. Rich Geldreich‏ @richgel999 Oct 28
        Replying to @Doomed_Daniel @fatlimey

        Yea in this case it's crunch.

        1 reply 0 retweets 7 likes
      5. Robin Green‏ @fatlimey Oct 28
        Replying to @richgel999 @Doomed_Daniel

        Yeah, but at least you got.. um.. a point yourerightokshuttingupnow

        1 reply 0 retweets 2 likes
      6. Daniel Gibson‏ @Doomed_Daniel Oct 28
        Replying to @fatlimey @richgel999

        BTW, how did you find out so fast, esp if it's a console game?

        1 reply 0 retweets 0 likes
      7. Rich Geldreich‏ @richgel999 Oct 28
        Replying to @Doomed_Daniel @fatlimey

        They kept Binomial on standby in case crunch failed. This cost us time/money. It’s been a learning experience.

        1 reply 0 retweets 7 likes
      8. Daniel Gibson‏ @Doomed_Daniel Oct 28
        Replying to @richgel999 @fatlimey

        OMG, that's *really* shitty. A lot worse than "just" using crunch uncredited (which zlib licenses allows, but is still disrespectful)

        1 reply 0 retweets 6 likes
      9. Rich Geldreich‏ @richgel999 Oct 28
        Replying to @Doomed_Daniel @fatlimey

        I’m guessing these large productions cost 8 figures (at least). All that texture data, produced at large expense, was encoded using a quick and dirty RDO encoder I wrote in my back yard for fun in 2009.

        2 replies 0 retweets 6 likes
      10. 2 more replies
      1. New conversation
      2. Ofer Rubinstein‏ @PompiPompi Oct 28
        Replying to @richgel999

        "Basis (which is a type of supercompressed texture) is the only GPU-friendly solution that is also truly multiplatform." Multiplatform compression is a non issue, Unity does it for you without even knowing.

        2 replies 0 retweets 0 likes
      3. Paul Hughes‏ @PaulieHughes Oct 28
        Replying to @PompiPompi @richgel999

        You know Unity uses Rich’s tech, for texture compression, right? (and rightly credits him).

        1 reply 0 retweets 0 likes
      4. Ofer Rubinstein‏ @PompiPompi Oct 28
        Replying to @PaulieHughes @richgel999

        Yea and? You know Rich probably use a lot of other older IP/Algorithms? If it's not in the license to credit him then why does he shame other companies for his narcissism? Unity is decent but not that great in itself. Programmers are among the most arrogant pricks.

        2 replies 0 retweets 1 like
      5. Paul Hughes‏ @PaulieHughes Oct 28
        Replying to @PompiPompi @richgel999

        Wow. What a dick.

        2 replies 0 retweets 1 like
      6. Ofer Rubinstein‏ @PompiPompi Oct 28
        Replying to @PaulieHughes @richgel999

        Also calling it "super compressed" is ridiculous and a dick move in itself.

        1 reply 0 retweets 0 likes
      7. Paul Hughes‏ @PaulieHughes Oct 28
        Replying to @PompiPompi @richgel999

        I stand corrected you sound like such a pleasant guy. My apologies.

        1 reply 0 retweets 1 like
      8. Ofer Rubinstein‏ @PompiPompi Oct 28
        Replying to @PaulieHughes @richgel999

        I am pleasant if I want to be. I don't treat everyone equally, some people I like more than others. If you kick a cat, it's not going to like you as well.

        1 reply 0 retweets 0 likes
      9. 4 more replies

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