In Age of Empires DE (a peer to peer RTS), players yank their net connections (sometimes just for ~1 sec or so) when they're losing. I've seen this happen repeatedly. It makes writing net code for titles like this even more difficult.
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Yeah, they were talking about more FPS style games. Particularly older ones that were more trusting of the client.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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