In Age of Empires DE (a peer to peer RTS), players yank their net connections (sometimes just for ~1 sec or so) when they're losing. I've seen this happen repeatedly. It makes writing net code for titles like this even more difficult.
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I also tested across several different ISP's at the same time. I tested games across multiple cell phone networks, noisy as hell power line internet, and WiFi networks (simultaneously).
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you mean like a lag switch?https://www.lifewire.com/what-is-a-lag-switch-817481 …
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There are definitely physical “Lag Switches” that nefarious players can use in cases like this. I believe they can even be configured to block only one of up/down directions.
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