I've seen entire game studios get caught up in a "manic depression" style of game development. They crunch for X days a week/month, and during their non-crunch time devs still come in but don't get much done. It's totally possible to push an entire studio in this direction.
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Replying to @richgel999
I am hypothesizing that when you average it all out, a crunch based studio is equally productive to a non-crunch studio, but just with more suffering and turn over.
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Replying to @Slayemin
We analyzed a bunch of perforce submission data at Ensemble Studios, back in the day, and basically came to this conclusion. It was just a culture of crunch which justified itself as "we're more productive this way".
9:03 AM - 24 Oct 2018
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