This is very relative though. Game programmers earn about more than 70% of the overall population (US), if not 80%. They would make more in non game tech but still, that is good enough to make a nice living.
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They also work 100 hours a week. Game developers as a whole don't value their time or their health. They externalize both to make slightly more money, but at the end of the day if you look at their actual hourly rate (factoring in crunching) it sucks.
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The endgame for most game developers is leaving the industry and joining one that is healthier and saner. A handful move on to the few good companies that don't normalize crunching and pay well. I'm now telling newcomers to the field to get out as soon as possible.
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I’m sure working on B2B database software or for a bank would be more lucrative, but I’m sure plenty of game devs would view that as very unrewarding
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Also, you can work on plenty of interesting, challenging, and useful problems without working on video games. When I'm old and on my death bed I'm not going to be proud of my trilist index optimizer or my deferred renderer. Most problems in game dev are quite boring.
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I don't make games to make money. I do it because I love it.
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Exactly - and this is why game developers get exploited and why the industry has normalized crunching.
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Well, if money is what you're after, then sure
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definitely true in my experience as well
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If you look at startups in general, of which there are millions per year, the proportional success rate is probably not that different (could be wrong, just hypothesizing)
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Some are not here for money
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why is that?
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