Apparently GabeN once declared the Ps3 cell to be a waste of everyone’s time. I didn’t hunt down the quote but I think it’s legit. Regardless in hindsight I love how that might be the best and most concise description of that arch. choice
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We used all 6 HW threads. But because every thread did one task (render, physics, UI, game, particles, culling) most threads usually only used around 1/2 of their 16.6 ms budget. And fps dropped if any of the threads failed their budged, even if other cores were doing nothing.
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And the Flash (Actionscript) based UI required it’s own thread. UI took 16.6 ms to run (logic + render). Those PPC cores were awful in running pointer chasing code. 600 cycle mem latency and no prefetcher and no OoP. Full 600 cycle CPU stall at every cache miss.
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No doubt, took more hand-holding for sure, but OTOH 3+GHz clock helped. I remember
@BartWronsk telling me they had a hand-optimized piece of code that ran faster on X360 than XB1 :) -
It wasn't Scaleform but some in-house Flash/AS solution with hand optimized renderer - remember profiling it on X360 and then X1 and seeing worse performance :)
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Ah, Scaleform. I am so glad I will never have to work with that piece of software again.
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piece of s... ^H^H^H oftware
End of conversation
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