The difference between regular devs and game devs work environments/expectations/etc is so vast. I've worked with a lot of dev teams, you wanna know how many times anybody has been expected/encouraged to work a 100 hour work week, to get something done? ZERO Zero times.
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*nods* getting together with QA teams probably wouldn't hurt them either. Both groups are hurt by the same thing, and both would benefit pushing against the trend of crunch
Thanks. Twitter will use this to make your timeline better. UndoUndo
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