I don't know if unionization will solve anything. I keep telling game developers (or future game devs) that their skills are extremely valuable in numerous other fields. The game industry takes its workers for granted.https://www.salon.com/2018/10/14/time-for-video-game-makers-to-unionize/ …
If you make it harder for the execs to hire new developers (because they are working elsewhere) conditions for everyone will improve. Right now game developers devalue themselves and their time, so they crunch endlessly, still get paid like it's 2008, and are easily replaced.
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The thing is, game devs are a super smart bunch of people. Probably some of the smartest, most talented group of folks in the world. But collectively they have virtually zero bargaining power, they allow themselves to be exploited for their "art", and they've normalized crunching
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"I don't know if unionization will solve anything ... Collectively they have virtually zero bargaining power" ...isn't there an obvious link here..?
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Yes totally. But forming a union? There are other ways of getting collective bargaining power.
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The normal / traditional way of collective bargaining is to form a formal group to represent you... traditionally called a union. I feel like you've got a lot of connotations / culture somewhere that I'm not aware of / can't unpack here... What are you actually suggesting?
End of conversation
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