If you make it harder for the execs to hire new developers (because they are working elsewhere) conditions for everyone will improve. Right now game developers devalue themselves and their time, so they crunch endlessly, still get paid like it's 2008, and are easily replaced.
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The thing is, game devs are a super smart bunch of people. Probably some of the smartest, most talented group of folks in the world. But collectively they have virtually zero bargaining power, they allow themselves to be exploited for their "art", and they've normalized crunching
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"I don't know if unionization will solve anything ... Collectively they have virtually zero bargaining power" ...isn't there an obvious link here..?
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Yes totally. But forming a union? There are other ways of getting collective bargaining power.
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The normal / traditional way of collective bargaining is to form a formal group to represent you... traditionally called a union. I feel like you've got a lot of connotations / culture somewhere that I'm not aware of / can't unpack here... What are you actually suggesting?
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While I don't disagree, this argument is one I've seen almost exclusively made by programmers. I have a hard time thinking of an analog for other disciplines in games (game design in particular).
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Yea, software engineers have it easiest as far as flexibility. But if you aren't flexible and don't have backups the video game industry will gladly exploit you. Figure out how to apply your design/art/etc. skills to other unrelated fields.
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I don't know, I've spent, roughly, an equal amount of time as a programmer and designer. But being "good" at both — especially now — isn't exactly something I'd wish upon anyone
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And not saying transitioning a skill set to another industry or area of an industry is impossible, but I know I've found enjoyable non-games dev jobs (can't say the same about design, but the two are pretty intrinsically linked in my mind too)
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