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This video shows the time for a Commodore 64 vs. a new MacBook Pro to boot, load and print a document: https://www.youtube.com/watch?v=nI3C9yLVsVE … The MacBook barely won.
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I really like Ben Eater's hardware videos on YouTube:https://www.youtube.com/watch?v=oO8_2JJV0B4&feature=em-uploademail …
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After an early Falcon 1 failure (which had to be crushing to SpaceX's morale!), Elon Musk said this: https://www.youtube.com/watch?v=2eGiqqoYP5E … "For my part, I will never give up and I mean never."pic.twitter.com/0NyRaJFQtp
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I know Elon Musk isn't liked in many circles, but he and his team created one the world's first successful reusable rockets (Falcon 9). When one of the early Falcon 1's crashed in 2008 he said this: "For my part, I will never give up, and I mean never":https://www.youtube.com/watch?v=2eGiqqoYP5E …
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I took this pic a few months ago. It reminded me of something I would see in a video game!pic.twitter.com/YTUeW7phKw
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Amazingly, Super Mario 64's C code wasn't compiled with compiler optimizations enabled: https://www.youtube.com/watch?v=9_gdOKSTaxM … This helped fans decompile the game into C:https://github.com/n64decomp/sm64
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I'm changed the way the encoder balances UASC+BC7 error - much better!pic.twitter.com/3IEnoZ7O6j
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Close up of the UASTC alpha artifacts on the left edge I'm talking about:pic.twitter.com/q2AV71oAL8
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Here's our current UASTC results (left=RGB right=alpha). Pretty good, but there are some subtle blockiness in alpha (on the left gradient) that is annoying. 16 mode UASTC: 55.71 (RGB) 54.63 (A) dB PSNR Near-optimal BC7: 55.91 52.35 Near-optimal BC1: 43.6pic.twitter.com/RCwJPslaJi
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Currently debugging alpha artifacts with the new HQ universal codec. This test texture with an alpha channel from Simon Brown's website is actually really useful: http://sjbrown.co.uk/2006/01/19/dxt-compression-techniques/ …pic.twitter.com/UB61r2OOAG
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As our HQ universal encoder gets more complex it's starting to break in odd ways. The latest issue only occurs when OpenMP is enabled on BC1 encoded blocks. We just use stb_dxt on these blocks. The code is straightforward and was working fine, so I'm not sure what happened.pic.twitter.com/cuY5XmpzB4
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Good stuff
@Microsoft - thanks for applying this documentation fix!pic.twitter.com/bTSC7e0zKn
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Least squares refinement works great! 2 steps gets 33.91 dB, 1 step gets 33.6 dB. Well that was easy.pic.twitter.com/GGfyGHJ3yU
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Fixed a remaining issue. stb_dxt gets 34.35 dB, the quick transcode directly from our ASTC mode 0 to BC1 gets 32.52 dB. Promising!pic.twitter.com/lV9NsxvNjT
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I was using the wrong lookup table to dequantize the [0,191] ASTC endpoints. I was using the table sorted by unquantized intensity, not the table for encoded ASTC endpoints (which aren't linear!).pic.twitter.com/RMhjeD8jNI
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First attempt at experimenting with transcoding our ASTC mode 0 data directly to BC1. Near-hopeless failure.pic.twitter.com/RmVsQAykKf
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My eyes! Ok this must be disabled or this font is dead to me.pic.twitter.com/7i0ecJPFUv
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