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  1. Pinned Tweet

    Developing a game focusing on procedurally generated content means spending 3% of the time making it random and spending 97% on wrestling the mess back into submission.

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  3. Mar 19

    We need your help! Can you help us name this truffle hog? Share your name ideas on our Discord server in the channel — if your suggestion is picked we'll add you to the special thanks in the game and send you some merchandise (+ Steam keys)

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  4. Google Play share reduced to 15% for the first $1M/year. Good for small developers adding incredible value and innovation but barely being able to scrape by. I can think of a couple of game stores that should take a look.😁

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  5. When there is nothing left to pull and you git push goes through. 🔥

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  6. Mar 16

    Hey we have an OFFICIAL ROADMAP now.. and we're of course using our public decks feature to share it. Check it out here: Together we're creating a new playful approach to project management! 💜

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  8. We have used during the development of Suzerain extensively and it provided a visually pleasing and efficient project management experience. We recommend the tool for gamedev needs. It's also free for up to 3 users!

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  9. The closest I've come to this experience in my own career is when a fan sent me a bugfix for a Chinese text rendering bug in my own decompiled code.

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  10. Reminds me of the person that - four years after release - figured out that a simple typo in one of the ini files of Aliens Colonial Marines was a huge reason for its whacky AI behavior.

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  11. Incredible: this person decompiled GTA Online and figured out that the 6 minute load time (!!) boils down to just a couple of badly written lines. A quick hack and the game loads in less than 2 minutes. 🤯

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  12. Procedural game content. Coming up with a good rule set isn't necessary quicker than "handmade" content.

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  13. Mar 12

    If you're a fan of Curious Expedition 2, don't miss my interview with discussing , roguelike design, and more

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  14. Had fun talking about roguelike game design. Check it out of that's your thing. 💫

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  15. Mar 12

    In order to demo Codecks I had to create a fictional team working on a project, so I generated some faces from , gave them names and roles — this one is Angela, the programmer, named after Angela Davis 😉

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  16. Mar 9

    Lieber StreamerInnen! Schnappt euch Keys für unser Can't Drive This! Gerne einfach via DM an mich. Es gibt 2 Keys pro StreamerIn: Einen für dich und einen für z.B. jemanden aus der Community zum Mitzocken. Wir freuen uns über jede/jeden der/die streamt! ♥️ Retweets appreciated!

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  17. Mar 6

    Vous voulez voyager ? Pour communiquer avec les indigènes il suffit de PARLER FORT ET LENTEMENT !! -Curious Expedition 2- [DECOUVERTE] Merci à et à pour la suite !! =D

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  18. Mar 4

    In case my german peepz need a laugh! We used the last months to produce a digital open mic show from the heart of berlin. We poured our hearts into it and I hope it shows 💋💋🎥

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  19. Mar 4

    Say hi to us, the team behind 👋 was founded in 2011 and is today located in Ludwigsburg and Berlin, Germany. Our focus and specialty is story-based games and interactive apps with unique characters, worlds, and tales. 📖

    All the boys and gals working at Studio Fizbin
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  20. Mar 2

    Dear bubble, especially wizards! We encountered a weird freeze using and and only on desktop so far ... so you know anyone that we could talk to? RTs appreciated 😌

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  21. Mar 2

    I've started looking for a new flat in Berlin, if you hear of anything of have any tips please let me know. Max 900€ Warm, anywhere inside the Ringbahn (or not too far outside). The process is soul-destroying, to cope I'll be sharing the most outrageous findings, starting with:

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