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Rendering a real sphere instead of voxels in http://SpriteStack.io is pretty dope.
#spritestack#gamedevpic.twitter.com/youlhwXyeKPrikaži ovu nit -
This will make it into http://SpriteStack.io as a feature at some point. Not very polished example but it will allow for submerging stuff in water or disappear behind invisible surface. Model by
@48pxl#spritestack#gamedev#voxelart#pixelartpic.twitter.com/AxN9vDe8Wm -
Some extra cue if you are in vertical or horizontal mode in http://SpriteStack.io - the subtle background changes according to the camera angle. Voxel model by
@48pxl#spritestack#gamedev#voxelart#pixelartpic.twitter.com/QZksfiPYalPrikaži ovu nit -
Storm Master - https://www.youtube.com/watch?v=TR_UK7MKG_I … It's one of the most original games ever created. Every part of it is unique and what is a hallmark of that era it's made out of dozen experimental mechanics dismissing any cues that should define a genre.
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Does your 3d animation software support onion skinning? Because http://SpriteStack.io is going to :)
#spritestack#gamedev#pixelart#voxelartpic.twitter.com/q3jpUUHxj7 -
AI based sprite frame interpolation by GRisk https://grisk.itch.io/dain-app LEFT original | RIGHT interpolated
#pixelart#gamedevpic.twitter.com/oKAomprRH4 -
This thing is quite insane. It interpolates between sprite frames using AI to create smoother animation - and it's available for public testing. App -> https://grisk.itch.io/dain-app Video -> https://youtube.com/watch?v=q2i6FXVjNT0&feature=emb_title …
#pixelart -
A few more. Amiga is just full of atmospheric games with confusing gameplay.pic.twitter.com/49STVSlYqV
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Sure, there are a few styles available. I have to polish the artifacts tho.pic.twitter.com/7eZRJ1EU9a
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There are still a few artifacts but for now my motion blur obsession seems to be satisfied and I can get back to more important stuff missing in http://SpriteStack.io
#spritestack#gamedev#voxelart#pixelartpic.twitter.com/rtuDWW62rPPrikaži ovu nit -
Haha, last thing I've noted before going to sleep.pic.twitter.com/y1AoZ77FGg
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One of the most problematic things was the shape. I wanted it to be sharp and curved not uniform.pic.twitter.com/zUysz3y3eh
Prikaži ovu nit -
Programming a good motion blur formula for http://SpriteStack.io became my obsession.
#spritestack#gamedev#voxelart#javascript#webglpic.twitter.com/YEhlYen2QSPrikaži ovu nit -
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