Retro

@retronator

Matej 'Retro' Jan 📝👾 Editor of Retronator, a blog about pixel art 💻🎨 Developer of 🌈 Devlog on Patreon:

Spelkollektivet
Vrijeme pridruživanja: lipanj 2009.

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  1. Prikvačeni tweet
    24. svi 2016.

    An adventure game that teaches you how to draw pixel art:

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  2. 1. velj

    The recording is now online: Has cool charts and such. Slides and further reading links in a Patreon post:

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  3. 31. sij

    Giving a short talk (15min) on how to draw EVERYTHING! Live soon at stream:

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  4. 28. sij

    Striking art style from exploration/survival/horror game My Work Is Not Yet Done by . It's been fully funded on Kickstarter, but there's still some time left to join in. More on the blog:

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  5. 27. sij

    Finally finished watching 's talk, definitely a must see/listen for anyone who thinks about on a daily basis. In my eyes it very much captures the feeling of today's much more varied pixel art community. Some more thoughts on the blog:

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  6. 24. sij

    Khaled a.k.a. posted a series of mobile wallpapers, mostly works from 2017, but one made from his latest artwork as well. All 7 uncompressed high-res files on the blog:

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  7. 23. sij

    A self-pitying post with most-probably incorrect renders: 🤦‍♂️

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  8. 22. sij

    Besides RPG Maker, the parent company Kadokawa also creates , focusing on platformers and top-down action games. 1.0 got released a few months ago and there's a competition to create games with it till end of March. Details on the blog:

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  9. 21. sij

    I dug up some atmospheric environment art from including epic overhang scenes you can find on the blog:

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  10. 21. sij

    Not sure if it's correct though. I have another method with multiple scattering giving me wildly different results. Must figure which one is (more) wrong. 🤔🙃

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  11. 21. sij

    First results of simulating Rayleigh scattering. Here's single scattering for one sun ray going into a 50×100km volume of air. Pressure/density varies from 0 to 5 atmospheres during the GIF.

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  12. 20. sij

    Anas Abdin has always impressed me with great use of special effects in his pixel art. The way he’s been evolving depiction of nature motifs have been just growing more and more on me. Follow him for much more goodness like this.

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  13. 19. sij

    Today I return to Crew and look at their music video for 's Role Playing soldier. Plenty of GIFs and the full animation on the blog:

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  14. 17. sij

    About time I write something about and Crew. Their 2 and 3-point perspective urban environments have been a source of inspiration for a pixel art style that brings the manga-like artwork of 90s visual novels into the future. Blog:

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  15. 14. sij

    Collected some of the cutscenes from the SNES series Super Star Wars. Took me 3 evenings, that's why no blog posts in between. RIP.

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  16. 11. sij

    Watched Star Wars Episode 7 again yesterday. When the Luggabeast rider appeared, I was immediately reminded of this piece by . Cinematography in the movie is awesome, but somehow Weilard makes it even more epic.

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  17. 8. sij

    A look at art from The Captain by . Lovely reds and oranges give a bit more fresh take on sci-fi. The blog post also includes two video tutorials of creating concept art for the game:

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  18. 7. sij

    It's time for my customary end-of-year financial report where you get to see all my finances. This time I include a full breakdown of personal expenses as well. And I made a nice chart to go with it, check it out on my devlog:

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  19. 5. sij
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  20. 5. sij

    Looks like I should have tagged yesterday i my post about Living Worlds. Had no idea Mark joined Twitter mid last year! This place really is the best to hang out with you all. ❤️

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  21. 3. sij

    It was really a delight to look at these over the course of a year (and changing throughout each day). So if you have a tablet lying around, is easily the best things you can gift yourself for the new year. Links on the blog:

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