Research VR Podcast

@ResearchVRcast

The Science and Design behind VR and Spatial Computing - all things Enterprise. Hosted by and

Vrijeme pridruživanja: siječanj 2016.

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  1. Prikvačeni tweet

    Dissecting the Interaction Design Sprints of Designers and Topics: - Distance selection and summoning - Precise 3D manipulation - Hand Contact LISTEN: ITUNES:

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  2. proslijedio/la je Tweet
    31. sij

    One of the most in depth interviews I have made, with some thoughts on the beautiful mariage of tech + community + content + integrations, thanks for the great conversation

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  3. 30. sij

    Link to Alban’s 3D Selfie -

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  4. 30. sij

    . CEO joins to talk about all things 3D Topics - why sketchfab was created - why the big 4 tech co’s can’t compete with the community LISTEN: ITUNES: SPOTIFY:

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  5. proslijedio/la je Tweet
    18. sij

    My master's thesis research on has been published in the journal Frontiers in Psychology

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  6. proslijedio/la je Tweet
    17. sij

    Call for 3D technical directors of large or largish companies to participate in a research study. $100 honorarium PLUS you influence the future of 3D tools and their capabilities. Fill out survey to apply:

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  7. Test successful! Thanks for all who dropped by!

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  8. Come join our test test podcasting room! - Works on - Desktop VR - Quest - mobile browser (and stream your front facing cam in!)

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  9. proslijedio/la je Tweet
    16. lis 2019.

    I really enjoyed talking in depth with the about the history and future of AR/VR.

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  10. Google Earth, Hololens, and Disney VR Pioneer joins us to discuss: - building VR for Disney - early days of Google Earth - “still being bullish on AR” - worries of AR/VR data privacy LISTEN: ITUNES:

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  11. proslijedio/la je Tweet
    26. ruj 2019.

    "Supercharging Your Creativity with VR" from is a terrific talk from the PM's of Medium and Quill about how well VR creation tools work for 3D modelers, 2D artists, and animators:

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  12. proslijedio/la je Tweet

    IMO the most interesting new VR development was Abrash talking about these liquid crystal lenses that when activated together, can create continuous focal depths

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  13. proslijedio/la je Tweet
    26. ruj 2019.

    Indoor AR navigation speed run! It's taken innovations in mapping, indoor positioning and AR experience to arrive here. I’ve written a blog post to explain how it all works:

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  14. proslijedio/la je Tweet
    11. ruj 2019.

    This is one of the most inventive & functional uses for VR that I’ve seen! From ! If you own a VR headset and Quill you can find the full version here: Free demo version here:

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  15. proslijedio/la je Tweet
    11. ruj 2019.
    Odgovor korisnicima

    We're shipping to our early access developers now. If you're interested in joining the waitlist, we'd love to hear from you:

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  16. Back from our Summer hiatus, we’re joined by from to talk about CTRL-kit! Topics - “intent” based finger tracking - typing solution for VR/AR? - game controller for accessibility LISTEN:   ITUNES:

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  17. proslijedio/la je Tweet
    26. kol 2019.

    Thanks for having me as a guest on the . Look for the episode to come out in the coming weeks and learn the answer to the question you've been dying to know - "do women fantasize about being james bond?"

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  18. proslijedio/la je Tweet

    Eye-tracking on is a really powerful tool. I am using it now to figure the best way to present 3d photos, and to create some badass heatmap shaders :D Thanks for inspirations goes to and 🙏🙏🙏

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  19. proslijedio/la je Tweet
    30. srp 2019.

    Today we’re sharing an update on our work to build a non-invasive wearable device that lets people type just by imagining what they want to say. Our progress shows real potential in how future inputs and interactions with AR glasses could one day look.

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  20. proslijedio/la je Tweet

    . Reality Labs is optimizing bleeding-edge research into haptics for virtual reality — and learning about human perception in the process. Check out what the future of VR and might have in store:

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  21. proslijedio/la je Tweet
    15. srp 2019.

    I’m working on using my Apple Watch for haptics in VR + There’s potent sensory flexibility here, seeing the collision at the fingertip but feeling it at the wrist — repetition likely fusing them more I fully expect Apple to use wrist haptics in their headset AR push

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