Johan Andersson

@repi

Frostbite Labs, Electronic Arts - working on the games of the future

Stockholm, Sweden
Joined July 2007

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  1. If you're having float problems, I feel bad for you son, I got 99.0000001 problems but .9999 ain't 1

  2. Try 's classic game 'Pinball Dreams' on Web Archive's Amiga Library here:

  3. Railroad bridge collapses due to fire in Lampasas County.

  4. Talking in the Open Problems panel about Deep Learning & gamedev w

  5. Open Problems in Real-Time Rendering starts in 1 hour in Ballroom A!

  6. Deep learning for game content creation panel. moderating w/, , , Timo Aila

  7. Physically Based Rendering livestream , includes Frostbite procedural sky&cloud rendering

  8. : - art creation pipelines, transparency, shader programming models, deep learning..

  9. Decent collection of 1080s at DICE LA @ Electronic Arts

  10. I'm at Institute for Creative Technologies (ICT) in Los Angeles, CA

  11. Visting our DICE LA & Frostbite Labs office where our 'Virtual Humans' project is based

  12. It's here! program is up: - check out this year's stellar line up and come see them talk!

  13. You like compilers? GPUs? Compilers for GPUs? Come work in the Sony WWS ATG with my favorite compiler team!

  14. I will talk about sky, atmosphere and cloud rendering at 2016 PBS course :)

  15. So Win10 free upgrade thing is apparently actually ending in a couple weeks. If you ever want DX12, VR, etc. you might want to get it now :)

  16. Will be very interesting to see how the creators of Mr Robot and True Detective creates a TV series of Battlefield

  17. Johan Andersson followed , , and 15 others
  18. This comment from a reader of the FT puts it better than I ever could.

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