Johan Andersson

@repi

dev/cofounder/cto at Embark Studios. previously: dice/ea/frostbite/seed

Stockholm, Sweden
Joined July 2007

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  1. 2 hours ago

    we are also open to collaborate with other companies or individuals, as well as sponsoring more open source work to improve and support the ecosystem. feel free to reach out to us here or on opensource@embark-studios.com

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  2. 2 hours ago

    We've put together a tracking page for our open source work, future ideas/plans, and issues that we've run into and want to improve on: 🦀🤟 Still early but hope it can be useful / of interest!

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  3. Retweeted
    Aug 11

    Interested (maybe already invested?) in using Rust for game development? 🦀🕹️ Please set aside a brief moment to answer this short survey about the current state of our GD ecosystem and what the GD working group can do to nurture it. 🌱

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  4. Aug 14

    We've released PhysX bindings to + early WIP safe layer Quite complex big C++ project to build & bind to ( did some magic). Eventually want full native Rust lib but PhysX is feature rich & performant today so nice to be able to use it!

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  5. Retweeted
    Aug 8

    New blog post titled "In Praise of Syndication". Read it here (or in a reader of your choice): It's a bit of a rant in the beginning, but the I believe the web is terrible. I also really like RSS/ATOM.

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  6. Retweeted
    Jul 27

    Hey we need to talk about your new UX

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  7. Retweeted

    Prime Minister Stefan Löfven have explained and emphasised the complete independence of the Swedish judicial system, prosecutors and courts. In Sweden everyone is equal before the law. The Government is not allowed, and will not attempt, to influence legal proceedings.

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  8. Retweeted
    Jul 21

    Kind reminder, if you are building a C/C++ library, please don't assume users will use whatever build system you picked. For the love of god, make it easy to build from scratch. Here are some (likely controversial) rules I suggest...

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  9. Retweeted
    Jul 8

    I can't overstate how big the value return is on a 1 second check in CI for formatting. The amount of time not wasted on nitpicks amounting to "this code works perfectly but let me hold up this review because this brace is wrong " is invaluable.

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  10. Retweeted
    Jul 4
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  11. Retweeted
    Jul 1

    Here is an example of something I've been working on, along with the rest of the ML team, whilst at Embark. I'm still surprised at the quality of the robots gait, given that this is using only pure RL. With our current solution it learns a basic walk in less that 20 mins!

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  12. Jul 1

    No robots were harmed in these reinforcement learning experiments, yet

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  13. Jul 1

    Some news and more updates about what we've been working on recently at Embark!

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  14. Retweeted
    Jun 27

    We are looking for wizards, alchemists, magicians to explore the future of creative tools and content creation for games together 🧙‍♀️🧙‍♂️ Modern scroll reading/crafting 📜+ geometry conjuring skills 🔮are useful :D More (actual) info on website

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  15. Retweeted
    Jun 20

    A documentary on how we celebrate Swedish midsommar tomorrow. 🇸🇪🌼

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  16. Jun 13

    We think there aren’t enough electric scooters in Stockholm yet so happy to announce that is pivoting to be a transportation company!

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  17. Retweeted
    May 28

    1999: there are millions of websites all hyperlinked together 2019: there are four websites, each filled with screenshots of the other three.

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  18. Retweeted
    May 20

    It's time to announce my next adventure. 🥁🥁 At the end of June, I'll be joining Embark Studios () in Stockholm. We're creating new tools and ecosystems that blur the line between creating and playing, and empower everyone to make games. 🎮 1/3

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  19. Retweeted
    May 16

    Here's our very latest environment test in . The assets in this desert biome are the result of our week-long photogrammetry trip to Tenerife (1/3).

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  20. May 14

    I do get quite a lot of email, but think this is an unreasonably large inbox

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