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Robert Menzel RetweetedThanks. Twitter will use this to make your timeline better. Undo
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Robert Menzel Retweeted
NVIDIA Graphics Research in Redmond, WA is hiring graphics researchers!! Experienced gamedevs, Ph.D.s, ... Contact me for more info.
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Robert Menzel Retweeted
This made me laugh more than it should've done.pic.twitter.com/SEd2ykjGQb
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Robert Menzel Retweeted
OpenGL 4.6 is released! https://khronos.org/registry/OpenGL/index_gl.php …
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Robert Menzel Retweeted
Hotel: 10k interior and exterior photos of a hotel to build a full 3D cross-section visualization https://vimeo.com/214074837
#photogrammetrypic.twitter.com/rsQY8fk8JuThanks. Twitter will use this to make your timeline better. Undo -
Robert Menzel Retweeted
AFAIK, no current eye-tracking tech will pass this test.
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Rendering a marker into the blind spot might actually be a way to debug/evaluate the eye tracking performance?
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2/2 the user will never see it until the tracking fails at which point he/she can call you.
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With eye tracking in VR you can render your support phone number into the blind spot, 1/2
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Robert Menzel Retweeted
Apple finally getting VR-ready Metal for VR announced at
#WWDC "You might be seeing more from us today on this topic" of VR / AR support.https://twitter.com/anshelsag/status/871784076327362561 …Thanks. Twitter will use this to make your timeline better. Undo -
Robert Menzel Retweeted
Holodeck brings together graphics excellence to render 50M poly car and collaborative VR review
@nvidia#GTC17. Yeah!!!!pic.twitter.com/g8cRd73izD
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Lots of VR sessions at
#GTC17, that's great
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Half-Life isn’t censored anymore in Germany: https://www.polygon.com/2017/5/4/15543420/half-life-german-version-uncensored … \o/
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Robert Menzel Retweeted
Checklist on ways to prep your game for gamers with a
#Disability. via@AbleGamers http://www.includification.com/AbleGamers_Includification.pdf …#gamdevpic.twitter.com/P7nohPwB1T
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Robert Menzel Retweeted
The glEnd of Zelda(): Automatic 3Dification of NES Games (2016) http://www.cs.cmu.edu/~tom7/zelda/
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Robert Menzel Retweeted
I wonder if anyone doing neural net 3d mesh simplification or re quad / tri - angularization? Learn from good meshes, mark areas to improve
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Goodbye Amsterdam, I believe we made good progress with
#OpenXR.pic.twitter.com/xE6xZ1Uy5K
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Robert Menzel Retweeted
I started a graphics programming blog. First post on Samaritan Demo reflections from 2010! http://www.epicshaders.com/reflection-methods-in-the-samaritan-demo/ …pic.twitter.com/fjHiJyqR3n
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Robert Menzel Retweeted
Very inspirational space for the
#OpenXR working group meeting today! Kudos to the organizers!@thekhronosgroup#VR#AR#XR#OpenSourcepic.twitter.com/rCzsmGGY13
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Robert Menzel Retweeted
"This march would be twice as big if the control group didn't have to stay home"
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