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Prikvačeni tweet
#mapgen4 is finished! Paint your own mountains, oceans, and valleys. It will procedurally generate rivers and biomes based on wind, evaporation, and rainfall. Rendered in 3D to look like hand-painted 2D. https://www.redblobgames.com/maps/mapgen4/#voronoi#procgen#maps#mapmaking#fantasymapspic.twitter.com/tnZwAVWvlG
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Amit Patel proslijedio/la je Tweet
There's a new version of my Polyomino book. It has new sections on reptiles, irreptiles, convex polyominoes, signed tilings; there is now a visual index, and the introduction and tiling hierarchy sections have been revamped. You can download a copy here https://www.researchgate.net/publication/333296614_Polyominoes …pic.twitter.com/LwwY4yeQSo
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Amit Patel proslijedio/la je Tweet
Game AI Pro 3 is now available for FREE at http://bit.ly/2sTNdm6 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!pic.twitter.com/5fbjHYAfaC
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Amit Patel proslijedio/la je Tweet
Incredible presentation of different noise algorithms. Be sure to click the 'editor' tab. Also, you can drag your mouse around the canvas to make it more wibblyhttps://cineshader.com/
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Amit Patel proslijedio/la je Tweet
imagine how much more comprehensible academic papers would be if literacy in visual communication was as universal as literacy in writing idk why we treat diagrams & illustrations as subordinate to the written parts of papers when they’re often more important for comprehension
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Amit Patel proslijedio/la je Tweet
When I learn computer things, I really need to able to experiment and play around with them! So the SQL zine also going to come with a little SQL playground website (using sql.js) that you can use to run any query you want to try on the example tables in the zine.
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Amit Patel proslijedio/la je Tweet
“If you write about your passion, you will never lose enthusiasm because you are creating a little corner of the internet that’s yours, you made it, you made it beautiful, and now it’s also available for everyone else ... it stands on its own.”https://flaviocopes.com/blog-seo/
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I love the details in
@factoriogame ‘s dev blog!Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pathfinding graph algorithms are only the beginning. Applying them to a game can be tricky.https://twitter.com/factoriogame/status/1220713489947336705 …
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Fifteen years ago I was into data analysis+visualization, looking at patterns in society. Got to meet Hans Rosling,
@algore, many others. My dream job would've been https://ourworldindata.org/jobs@OurWorldInData. I was just too early for it!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Amit Patel proslijedio/la je Tweet
Thoughtful piece on learning through writing. https://gregorygundersen.com/blog/2020/01/12/why-research-blog/ …
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Amit Patel proslijedio/la je Tweet
One of the best explanations of moderately tricky geometry and math I've ever seen.https://twitter.com/iquilezles/status/1215091919325286400 …
0:26Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Amit Patel proslijedio/la je Tweet
Made a video of 2019 winds based on
@NOAA data Best viewed with headphones on:@tomdaymusic gives holistic experience to this animation The brighter the color - the higher was wind speed. The darker - the slower. The landmass is just an illusion Code: https://github.com/anvaka/winvelviz …pic.twitter.com/LmN7Ysy3nXHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Amit Patel proslijedio/la je Tweet
"Betweenness centrality" is a graph metric defined by a number of shortest paths going through a node/edge It's easy to understand it if you draw shortest paths with transparent ink. The more paths go through an edge the brighter it becomes and the higher its centrality value ispic.twitter.com/1dkWNmqne3
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Happy New Year! What did I do in 2019? → http://simblob.blogspot.com/2019/12/what-i-did-in-2019.html … TL;DR: mostly short, fun projects
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Blog post about my outline experiments: http://simblob.blogspot.com/2019/12/outlining-experiments.html …pic.twitter.com/yZSOKhbHSR
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Amit Patel proslijedio/la je Tweet
Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html … . Hopefully catnip for my followers who are really into 2D graphics and math.
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Amit Patel proslijedio/la je Tweet
Has its issues, but a domain coloring shader in shadertoy, along with lots of display flags and enough trig/arithmetic functions to plot the basics. https://www.shadertoy.com/view/tlcGzf pic.twitter.com/BOHwY2Auek
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Amit Patel proslijedio/la je Tweet
Trying to write. I wrote a thing about how to render lines, circles, shapes, curves using basic rasterization techniques - and use that to draw using emojis :) Alt title: Notes on creating LegraJS (render using lego like bricks)https://shihn.ca/posts/2019/basic-rasterization/ …
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Amit Patel proslijedio/la je Tweet
Today's
#hexagonfact: Hexagonal tiling is but one of an infinite number of tilings called omnitruncated simplectic honeycombs, which tessellate all higher-dimensional spaces: https://en.wikipedia.org/wiki/Omnitruncated_simplectic_honeycomb …#permutohedron#symmetry 1/17Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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