When I was younger.. actually I still do it now even, but sometimes I just watch the TV on mute because it was easier than the effort trying to hear what they're saying (lip reading included). I was also shamed at past places at work and at friends for even having subs on.
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So to really mould an experience, more than just having tiny text on the screen, really makes me invest in the game and franchise more as it makes those impaired, no matter how slight, included

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(the sign is the I L Y letters in the ASL language, so put together and you can guess what it means!)
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What are these hearing impairment additions? I'm really intrigued. My Dad is also hearing impaired so it's something I always try to remai conscious of. We should 100% be adding these things to our games too
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- names of speaking characters are colour coded (and can turn names on/off) - you can alter size of subs and add backgrounds - you can add an arrow that will point in direction of speaker (cutscenes included - vibration cues in combat -choice of story and/or cutscene dialogue
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