Rectus

@rectus_sa

Hobbyist gamedev/modder, mostly VR stuff. Professional Touhou liker. he/him

Vrijeme pridruživanja: kolovoz 2017.

Medijski sadržaj

  1. 1. velj

    I animated the morphs in SFM, which seems to be the only way of exporting them to DMX at the moment.

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  2. 1. velj

    Managed to get morph channels working in the SteamVR Home model editor

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  3. 22. sij

    Longer video showing some of the cloth features in Source 2.

  4. 20. sij
  5. 13. sij

    trying to make an umbrella

  6. 9. sij

    i promise i'll use my cloth simulation powers responsibl... nah

  7. 7. sij

    Got Source 2 cloth attribute importing working. This makes everything so much easier and lets you put cloth and rigidbodies on the same model with self collision.

  8. 3. sij

    capybara can be pet and have a little cake in steamvr home

  9. 30. pro 2019.
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  10. 29. pro 2019.

    Finally going to try to finish up this thing

  11. 23. pro 2019.
  12. 20. pro 2019.
    Odgovor korisniku/ci
  13. 19. pro 2019.
  14. 12. pro 2019.

    Managed to hack in more of a day-night cycle

  15. 3. pro 2019.
  16. 3. pro 2019.
    Odgovor korisniku/ci

    The old Destinations app actually has the subsurface scattering shader

  17. 2. pro 2019.
    Odgovor korisniku/ci

    The implementation in the current Source 2 VR shader is pretty neat. You drag out the bounds of the cubemap and get the correct projection for anything inside. It doesn't do any blending between them though.

  18. 30. stu 2019.
    Odgovor korisniku/ci

    I'm trying to model a remote island after the ones in the Baltic archipelagos. There are a few stock assets, and the ground textures are heavily modified ones sourced from , but the rest is made by myself either in Hammer or Blender and Substance Painter.

  19. 30. stu 2019.

    even with my jank-ass low poly table cloth corner setup, the cloth physics in source 2 is awesome and makes vr interactions very immersive. looking forward to see what's possible with the full engine

  20. 22. stu 2019.
    Odgovor korisnicima

    Also that you can create props from Hammer meshes on the fly. Like the door to this cabin ...and the outhouse lid!

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