"From 2004 to 2007, young, unemployed men without college degrees were spending 3.4 hours per week playing video games. By 2011 to 2014, the average time spent per week had more than doubled to 8.6 hours."
Growth rate alarming, but 8.6hrs/wk is a job-replacer @AndrewYangVFA?
-
-
Yes, and UBI is better suited to work with or incentivise such solutions. The upshot is, income cannot continue be tied to the traditional sense of work in the future. This relationship is understandably hard to shirk but will kill us if we don't.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I assume Sony, Microsoft, Nintendo, & the countless smartphone game developers endlessly mine data which they sale or share. What real-life applications, other than drone gunnery specialist, do video game skills offer?
-
Helping to learn algebra and finance among many other things. Though i guess it might not be as prevalent with the popularity of MMOs giving way for Battle Royale games.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
