Its being reported that some @FirefoxNightly builds are rejecting #GoogleSheetsForUnity requests on @unity3d WebGL builds, due to CORS incorrectly filtering Simple Requests. Seems like a browser bug, we will be paying attention, but for the time being please avoid Firefox Nighlty
Sure, and I wouldn't expect them to be in nightly either. We certainly have automated tests for this stuff and they're passing. Which is why it would be good to understand what's different in the case you're looking at. Ideally before this ends up as a problem in release.
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So any pointer at steps to reproduce would be much appreciated.
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Sorry about the delay, needed to confirm it: users are reporting the incorrect cors rejection on FF nighlty (at least on MacOS) on this tool: https://novack.itch.io/google-sheets-for-unity … Please follow the steps, let me know if you need anything.
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